Puyo Puyo! 15th Anniversary

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Puyo Puyo! 15th Anniversary
Puyo Puyo 15th Anniversary Box Art Wii.jpg
Puyo Puyo 15th Anniversary Box Art (Wii)
DeveloperSonic Team
PublisherSega
PlatformsNintendo DS, PlayStation 2, PlayStation Portable, Wii
Players1-8 players
Release dateNintendo DS
Japan December 14, 2006

PlayStation 2 & PlayStation Portable

Japan March 21, 2007

Wii

Japan July 26, 2007

Puyo Puyo! 15th Anniversary (also known as ぷよぷよ!Puyopuyo 15th anniversary, Puyopuyo! 15th Anniversary) was created by Sonic Team to commemorate the 15th anniversary of Puyo Puyo. As such, it revives both the gameplay rules of the arcade Puyo Puyo and Puyo Puyo Tsu, as well as six characters from the Madou Monogatari era of the series.

It was released for Nintendo DS in 2006, and in 2007 for PlayStation 2, PlayStation Portable, and Wii

This game was followed by Puyo Puyo 7.

Characters

The following is a list of playable characters in Puyo Puyo! 15th Anniversary. Characters are listed in alphabetical order:

Default

Unlockable

The following characters must be unlocked in Story mode:

Total count: 22

Story

Main article: Story in Puyo Puyo! 15th Anniversary

Gameplay

Puyo Puyo! 15th Anniversary has a slew of new modes, and also includes modes that emulate Puyo Puyo, Puyo Puyo Tsu and Puyo Puyo Fever.

Mega Puyo
In this mode, Puyo are twice as large and the field is only 3x6, half of a normal Puyo field. Less nuisance is sent to opponents in this mode. Your goal is simply to defeat the opponents.
Bomber
In this mode, instead of sending Nuisance Puyo, you send Bomb Puyo, which explode after the user with them makes a certain amount of moves. When this happens, all Puyo surrounding the bomb will become Hard Puyo. Any Bomb Puyo caught in this explosion will explode.
Non-Stop Fever
In this mode, you start off with a Fever mode that does not end, and a large number of pending Nuisance Puyo (However, they can not act, because they are pending and you can't leave Fever mode - the only thing you can do is offset them with chains.). The goal of this mode is to get rid of your pending nuisance and keep your chains large so it doesn't come back at you.
Excavation
In this mode, you start with a half-filled regular field. Hidden on the bottom row is a special Star, that, when the Puyo next to it it are popped, will send infinite nuisance to all other opponents. Your goal is, obviously, to get this Puyo and defeat the opponents.
Puyo Puyo
This mode emulates quite accurately the gameplay of original Puyo Puyo.
Puyo Puyo Tsu
This mode emulates the gameplay of Puyo Puyo Tsu.
Puyo Puyo Fever
This is Fever mode. Much similar to gameplay of Puyo Puyo Fever and Puyo Puyo Fever 2, but with small updates. The Fever counter is more rigid and actually represents the time you have - as soon as it reaches 0, the time is up and it can not be lifted by the end of a chain. The Puyo counter in Puyo Puyo Fever and possibly Puyo Puyo Fever 2 also updated before changing the internal counter, making it more difficult to tell how much longer your Fever lasts.
Spinner
In this mode, your field will rotate every 15 seconds. The counter acts similar to the Fever counter - when time is up, it waits for you to drop your last Puyo. When all players are idle and the time is up, the boards spin 180 degrees and then gravity acts on the Puyo. A special bonus is given to chains that continue after or are started from the spin.
Ice Blocks
In this mode, instead of sending Nuisance Puyo, you send frozen Puyo blocks, which become unfrozen after the player who has them makes 3 moves. Because of the nature of sending the other player Puyo blocks that have the ability to chain, this mode can turn around if the chain created by the original sender is not large enough to defeat the opponents.
Mission Puyo
In Mission Puyo, you are given a task which you must complete before your opponents. You simply complete 4 tasks before the opponents can to win the game.
Searchlight
In this mode, Your Puyo field is only partially visible on the screen at any time (except during Fever). The visibility range is a cone, originating from the top of the screen and expanding downward, which is in a constant sway. The speed the cone sways at depends on what difficulty the game is set to.
This mode is difficult because it disorients proper placement of Puyo, or causes the player to have to slow down and wait for the searchlight to pass an area unknown to them in order to make proper chains.
Underwater
Underwater mode is a slow moving mode where you place Puyo into a body of water filled up to two Puyo. Puyo float in the water, making the mode in essence the same as placing Puyo at the bottom of a Puyo field.
Due to the nature of this mode, Nuisance Puyo only fall in groups of 1 line. This prevents Nuisance Puyo from causing chains due to unequal descent of columns.

Multiplayer

The Nintendo DS version of 15th Anniversary supports all multiplayer modes that the Nintendo DS officially supports.

Everybody Puyo Puyo

In this mode, Players without a copy of Puyo Puyo! 15th Anniversary can play along with those that do. The only difference between playing with a copy and without a copy is that the download and play version does not contain voices or cut-ins. The game is functionally compatible, for the most part. Therefore, Both the Nintendo DS Download and Play modes and direct connection modes are accessible from here.

Up to 8 players can play and in any mode that the amount of players permits. (When playing with over 4 players, you can only play Puyo Puyo, Puyo Puyo Tsu, and Puyo Puyo Fever modes.)

WiFi

In this mode, You can use Nintendo WiFi Connection to face players across the internet. WiFi mode supports only 3 modes (Puyo Puyo, Puyo Puyo Tsu, and Puyo Puyo Fever), and only one can be played for points (Puyo Puyo Fever). In addition, Up to 4 players can play in one WiFi match - however, playing with more than 2 will cause the game to not affect your score.

WiFi mode supports friend codes - you can host and join matches that your friends create.

Issues

Puyo Puyo! 15th Anniversary for Nintendo DS had several issues.

Saving

In the original release of Puyo Puyo! 15th Anniversary, a bug existed where data would not save anymore after 255 times. A new version, nicknamed 1.1, was released to solve the problem. This fixed version can be identified by the big Green Puyo on the back of the back of the game case and the white Nintendo DS text/black background on the game card.

WiFi

In both of these versions existed yet another bug, this one effecting WiFi. When a player disconnected, both lost points. This issue was fixed in the special price edition of Puyo Puyo! 15th Anniversary and v1.2 of the English translation.

Fever meter bug

While playing multiplayer games, the fever meter will occasionally freeze on 7 points without letting you into fever mode. It will subsequently let you in after your next move, but this may be deadly depending on the circumstances.

Cheats

While the cheats are the same throughout all versions, the buttons listed in this section correspond to the Nintendo DS version unless noted otherwise.
Many of these cheats also work in Puyo Puyo 7 and Puyo Puyo!! 20th Anniversary.
Unlock All
At the title screen, hold L + R and press Up, Down, Right, Left, X, B, Y, A.
In the Wii version, select Option, select Settings, highlight the Chain Animations option, hold + and - and press Up, Down, Left, and Right using a Wii Remote, or hold X and Y and press Up, Down, Left, and Right with a Gamecube controller.
Harder CPU in Battles (Core AI Cheat)
Hold Select while selecting the CPU character (in Endless modes, hold select while selecting your character).
In the Wii version, hold - with a Wii Remote, or Y with a Gamecube controller.
Use Dropsets in Endless Modes
Hold Select while selecting your character.
In the Wii version, hold - with a Wii Remote, or Y with a Gamecube controller.
Set Player as CPU
Hold Select while selecting the difficulty during the start of the match.
In the Wii version, hold - with a Wii Remote, or Y with a Gamecube controller.
Set Max Speed in Endless
Hold Select while selecting the difficulty during the start of the match.
In the Wii version, press - with a Wii Remote, or Y with a Gamecube controller.
Core AI in Endless Battle
Hold Select while selecting your character.
In the Wii version, press - with a Wii Remote, or Y with a Gamecube controller.
Instant Win
Press L + R + X + Y during a match.
In the Wii version, press A + B + 1 + 2 Wii Remote, or L + R + A + B with a Gamecube controller.
Choose Random Mode
Press X while in a mode select menu.
In the Wii version, press - with a Wii Remote, or Y with a Gamecube controller.

Puyo Skins

While Puyo SUN and Fever 2 introduced variants of Puyo the player could choose to replace the default, all of them were simply recolors. Puyo Puyo! 15th Anniversary is the second game in the series to feature proper skins for the Puyo as opposed to mere alternate palettes, after all the way back in Puyo Puyo (1991). The Nintendo DS version contains many more Puyo skins than the other versions, and some of them are exclusive to 8 player mode while others are only available outside of it.

Real, Classic, Letter, Board, Tape, Chalk, MSX, Morolian, Sonic, and Charcoal can only be used outside of 8 player mode. Meanwhile, Bean, Star, Tile and Block can only be used within 8-player mode. The two sets of Puyo skins can be set separately, unlike future games with 8P modes in which the two are stacked due to the presence of Mini Puyo Fever.

Bombs from Bomber rule do not count as Nuisance Puyo, and thus are not acknowledged as Puyo for the purposes of Puyo skins. Only the main 5 and Nuisance Puyo are.

  • Available in all versions, and available from the start of the game, are Real, Classic (which imitates the style of Puyo 1 and 2's Puyo), and Fever (which mimics the look of the Puyo from Fever 1 and Fever 2).
    • The DS version adds two exclusive base skins, Metallic (known as Alt. Color in the fan translation, or known as Silky), which imitates the alternative coloration of the Fever 2 Puyo, and Flat Color, which stylizes the Puyo from Real and gives the Red Puyo a different facial angle.
  • Cube, which makes all of the Puyo more square, can be unlocked by defeating 8 opponents in Puyo 1!Endless Battle (in one try). Doing the same for Puyo 2 nets Human, which mimics the look of the Human Puyo from Puyo 1 8-bit, and for Fever unlocks Capsule, which makes the Puyo into small orbs without defining features.
  • Board is unlocked if you score over 242,415 points in Endless Mission in one game, making the Puyo resemble blank slate versions of the Real Puyo. Endless Fever gives you Box, which makes all of the Puyo into palette-swapped boxes, and Normal Endless gives you Tape, which has paper Puyo that are taped together instead of merging, for the same point requirement.
  • Clearing all 300 Drills in the Lesson mode grants access to Chalk, allowing the player to use the Lesson Mode's Puyo skin in all matches.
  • The remaining Puyo skins are all tied to Story Mode S-Ranks.
    • Get 2 and you will unlock Bean, which makes the Puyo into beans.
    • Get 4 and you will unlock Star, which makes the Puyo into small stars.
    • Get 6 for Tile, which makes all of the Puyo into small tiles.
    • Get 8 for Block, which makes the Puyo into blocks.
    • Get 12 for MSX, which mimics the looks of the MSX version of Puyo 1 8-bit.
    • Get 16 for Morolian, which turns all of the Puyo into the Morolian species from Space Channel 5, another SEGA series.
    • Your reward for collecting every S-Rank is Sonic, which turns all of the Puyo into various Sonic characters.
      • Knuckles replaces the Red Puyo. Sonic replaces the Blue Puyo. Silver replaces the Green Puyo. Tails replaces the Yellow Puyo. Amy Rose replaces the Purple Puyo. Chao replace the Nuisance Puyo.
    • Lastly, for getting S-Ranks will all unlockable characters (the returning Compile cast outside of Arle and Carbuncle), you get the Charcoal skin, which gives the Puyo a tribal design and feel.
  • The Wii, PS2, and PSP versions do feature unlockable skins, but they are limited to Flat Color, Letter, Cube, Clear, and Chalk. The former 4 are unlocked upon completions of 5, 10, 15, and all 22 S-Ranks in Story Mode, while the last of them is unlocked through clearing all 300 Drills in Lesson mode.

Trivia

  • The special price edition of the Nintendo DS version contains a mode called Puyo Puyo Sniper that cannot be unlocked. Video
  • The Wii version contains 4 extra BGM that are not present in the other versions. These BGMs were included in all versions of Puyo Puyo 7.
  • Arle mentions Minotauros when she fights against Baldanders in her story.
  • Every character in the game has one unused battle quote. For most, it is the name of a defensive maneuver, or otherwise a name that fits their spell theme, while for others it is a standard phrase (Klug, Rulue, Donguri Gaeru, Baldanders, Ocean Prince).
    • It is possible that the cut-ins were only supposed to occur when animations would play, serving as a "counter-spell". While this has never come into fruition for any standard game, Puyo Puyo VS. 2, a fangame, does feature this.
    • Sig, Ms. Accord, Akuma, Suketoudara and Schezo already have spells, however they have two spells instead of a standard phrase.
  • The Wii Version of this game was released exactly 11 years before Ongeki was released to the arcades.
  • Given that this game was only sold in Japan, it sold very well, selling about 650,000 copies:
Number of total game sales
Game Release Date (earliest) Sales (Copies Sold) Citation(s) Date of Citation(s)
Puyo Puyo 15th Anniversary December 14, 2006 649,869 Source May 1, 2013
Puyo Puyo 7 July 30, 2009 493,196 Source May 1, 2013
Puyo Puyo!! 20th Anniversary July 14, 2011 325,832 Source May 1, 2013
Puyo Puyo!! Quest April 24, 2013 At least 26,000,000 Source February 28, 2022
Puyo Puyo!! Quest Arcade November 7, 2013 At least 1,500,000 Source July 11, 2016
Puyo Puyo Tetris February 6, 2014 Over 1,400,000 Source November 19, 2020
Puyo Puyo Chronicle December 8, 2016 No numerical estimate, but confirmed poor salesª Source July 22, 2021
Puyo Puyo eSports/Champions October 25, 2018
Puyo Puyo Tetris 2 December 8, 2020 500,000-600,000ᵇ Source July 22, 2021

Note: 400,000 is generally considered to be the minimum amount for a mass-market game to be considered "successful" in Japan.

Gallery

External links