Madou Monogatari I (Mega Drive)

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Madou Monogatari I
PlatformsMega Drive
Players1 player
Release dateMarch 22, 1996

Madou Monogatari I, often referred to as Madou Monogatari: Genesis to differentiate it from other, similarly-titled games, is the only Madou Monogatari game to appear on the Sega Mega Drive. It is essentially, a toned down version of Madou Monogatari 1, with minor plot differences here and there. The games battles are like those in the other games, but interestingly take on a side view, much like Madou Monogatari: Hanamaru Dai Youchienji. The game holds the distinction of being the final Mega Drive game released in Japan.

Differences between Madou 1

  • Instead of dividing the action into three or four windows, it is divided into two wider ones. Additionally, Arle's face is obscuring the top view window.
  • As noted above, the battles have a side view style similar to Hanamaru Dai Youchienji.
  • There is a compass in the top right corner of the screen, indicating the players walking direction. This was later incorporated into Madou Monogatari: Tower of the Magician, but in that game, the compass lies in the center.
  • Arle's face while walking is at a 3/4 view. In the original, her face always faced forward towards the player.
  • Like the MSX version, Mamono is the final boss instead of Fudoushi. However, right after Mamono, another final battle with Satan (who is a sillhoute) commences but only on certain circumstances.
  • Camus has a bigger role in the game and the player controls him for the first half of the additional battle, and then is given Arle back for the second half.
  • Camus is also an optional boss at one point.
  • Doppelganger Arle has red armor instead of looking exactly like regular Arle with Red eyes.
  • There is another doppelganger of Arle except with a different shade of armor who causes trouble called Warle.
  • Two new enemies, Billy Burn and Mrs. Eve, make their only appearance in this game.
  • Carbuncle will randomly appear and either help or attack Arle during battles.
  • The game has more humorous situations than it's MSX/PC98/Gamegear/PCE counterparts, including Arle's Jugemo attack, which shows silly cutscenes when used.
  • An example of one possible outcome is a view of Teacher watching the tower, and then an explosion emits from a window. Knowing it's likely Arle, she produces a sweat drop.
  • Lala, a new character, makes random appearances.
  • The scene where Arle's classmates turn into hideous creatures are taken out.
  • A control and timing attack system is used instead of the one you regularly use.
  • Fudoushi, Koumorigyaru, Kurogga, People Rot, and a few other characters are taken out.
  • Schezo may appear with a Ruipanko spell to scare enemies away.



Friendly Characters