Puyo Puyo Fever
|Puyo Puyo Fever|
Puyo Puyo Fever Japanese Box Art (PlayStation 2)
|Developers||Sonic Team, Namco|
|Publishers||Sega, Atlus, THQ, Namco, Ignition Entertainment|
|Platforms||Arcade, Dreamcast, Gamecube, Game Boy Advance, Nintendo DS, PlayStation 2, PlayStation Portable, Windows, Xbox, Mac OS, Palm OS, Pocket PC, Xbox 360, Sony Walkman|
Game Boy Advance
Puyo Puyo Fever (ぷよぷよフィーバー, Puyopuyo Fība), known in English versions as Puyo Pop Fever was the first Puyo Puyo game in the Fever series. The first version was developed for the Sega Dreamcast-based NAOMI arcade hardware by Namco Hometek and Sonic Team, and the game was ported to a wide variety of then-contemporary platforms. Sega published all versions in Japan, while some of the versions were published internationally by other companies: Sega of America published the North American GameCube version, Atlus published the North American Nintendo DS version, Sega of Europe published the European GameCube, PlayStation 2, and Xbox versions, and THQ published the European Game Boy Advance version. The PlayStation Portable version was listed for a U.S. release, but the release never occurred.
This game is followed up by a direct sequel, Puyo Puyo Fever 2.
A new addition to the Puyo Puyo game mechanics is Fever mode, which is the default mode for all single player courses and Free Battle. This occurs when a bar in the middle of the screen is filled up. To fill the bar, one must offset Nuisance Puyo waiting above their board. Each chain will fill one space in the Fever gauge until it is full, which is when Fever activates. In Fever mode, a preset chain will fall onto a cleared field. In a limited amount of time, one must find a "trigger point" in the puzzle, which will cause a major chain to go off and attack the opponent. Once a chain is made, another puzzle falls, bigger and more complicated than the previous one. This keeps occurring until time runs out, then it returns the player to his or her original field. Tsu rule also returns, and a variant of Fever mode, Trap is also playable, where Fever mode makes you weaker.
- Oshare Bones (Also called Osharebones)
- Donguri Gaeru (known as Dongurigaeru)
- Lidelle (known as Rider, also called Ridel and Rita)
- Onion Pixie (known as Onion Pixy)
- Ocean Prince (also called Prince of ocean)
- Raffina (known as Raffine)
- Hohow Bird (bird uncapitalized on GameCube)
- To unlock him, beat the WakuWaku or HaraHara Courses (when Popoi is your last opponent).
- To unlock him, beat the HaraHara Course (when Carbuncle is your last opponent).
The game's story mode is divided into three courses that follow the adventure about Amitie, a spunky girl who attends a magic school, where she is taught by Accord how to cast magical spells using Puyo. In the main story of the game, Accord has lost her Flying Cane, the equivalent of a magic wand, and claims to have a reward for the student who can find it. The player plays the role of Amitie as she ventures across the Puyo Puyo Fever world to find the cane, while meeting many wacky characters along the way and battling them. In a harder version of the story mode, one plays as Amitie's rival, Raffina. Which story mode one is playing determines what characters one will meet and which ultimately finds the wand. When playing as Raffina near to the end of the game, it is revealed that Accord never actually lost her flying cane. She then plans on revealing Accord's and Popoi's secret, but fails in her ending, as she is knocked unconscious by Accord, losing all memories of the flying cane incident. She regains consciousness near her school where Amitie and her friends congratulate her.
All three courses in the Arcade, Dreamcast, GBA, DS, PSP, and PC versions, can be played as with other characters. However, this causes the game to skip past all cutscenes.
By default, you play as Amitie during the RunRun Course.
By default, you play as Amitie during the WakuWaku Course.
- Oshare Bones
- Donguri Gaeru
By default, you play as Raffina during the HaraHara Course.
- Onion Pixie
- Ocean Prince
- Hohow Bird
- Popoi (Carbuncle if certain conditions are met.)
- Specifically, to challenge Carbuncle, the player must have used either 0 continues or a multiple of 7 continues, and have either must not entered Fever more than 4 or less than 12 times.
|Japanese Name||Romanization||Translation||Amazon Localization||In-Game Usage|
|ぷよぷよフィーバー！||Puyopuyo Fiibaa!||Puyo Puyo Fever!
Puyo Pop Fever!
|メニューだよ||Menyuu da yo||It's the Menu||Menu Time!||Main Menu|
|先生の授業ですよ||Sensei no jugyou desu yo||It's the Teacher's Lesson||Ms. Accord's Lesson||How to Play Cutscene|
HaraHara Stage 7 (GBA/DS)
|いつかの時代…どこかの世界…||Itsuka no jidai... doko ka no sekai...||Once Upon a Time, in Another World...||Story Mode Intro|
|ぷよフィ漫才～おっとり系～||Puyofi Manzai ~ Ottori-kei ~||Puyo Fever Skit - Calm||Puyo Puyo Fever Dialogue - Chill||(Lidelle, Tartar, Accord)|
(Donguri Gaeru, Arle, Onion Pixie)
(Ocean Prince) Cutscene
|ぷよフィ漫才～ドタバタ系～||Puyofi Manzai ~ Dotabata-kei ~||Puyo Fever Skit - Noisy||Puyo Puyo Fever Dialogue - Upbeat||(Raffina, Dapper Bones, Klug)|
(Frank & Stein, Yu, Hoho)
|我輩は魔王だニャ||Wagahai-wa maou da nya||I'm the Demon King, meow!||The Feline Demon King||(Popoi, Carbuncle) Cutscene|
|アミティと飛翔の杖||Amiti to hishou-no tsue||Amitie and the Flying Cane||WakuWaku Ending|
|ラフィーナと先生のごほうび||Rafiina to sensei-no gohoubi||Raffina and the Teacher's Reward||Raffine's Reward||HaraHara Ending|
|STAFF CREDITS OF PUYOPUYO FEVER||Puyo Puyo Fever Credits||Staff Roll|
|たいへんよくできました||Taihen yoku de kimashita||You Did Very Well||Gold Star!||Rankings|
|ぷよぷよ勝負、いっきまーす！||Puyopuyo shobu, ikkimasu!||Puyo Puyo Match, Here I Come!||Let the Puyo Match Begin||RunRun 1 & 2|
WakuWaku 1 - 3/4 (Handheld)
HaraHara 1 - 3
|たのしいぷよぷよ地獄！||Tanoshii Puyopuyo Jigoku!||Fun Puyo Puyo Hell!||Puyo Puyo FUNderworld!||RunRun Accord|
WakuWaku 4/5 & 6
HaraHara 4 - 6/7 (Console)
|みんなで対戦！朝までぷよぷよ||Minna de taisen! Asa made Puyopuyo||Everybody Fight! Puyo Puyo Until Morning||Puyo Puyo All Night Fight!||Free/Multiplayer Battle|
|へっぽこ魔王最強伝説||Heppoko maou saikyou densetsu||Ultimate Legend of the Untrained Demon King||Vs. Popoi (Story)|
|フィーバーモード突入！||Fiibaa Moodo Totsunyuu!||Rushing Into Fever Mode!||Ready for Fever Mode!||Fever Mode|
|のんびりとこぷよ||Nonbiri Toko Puyo||Carefree Puyo||Laid-back Endless Puyo||Endless Mode|
|とことんフィーバー！||Tokoton Fiibaa!||Endless Fever!||Endless Fever|
|ゲームオーバー！||Geemu Oobaa!||Game Over!||Game Over|
The PC (Windows) version is the first Puyo Puyo game to feature online connectivity in order to play against other players (Puyo Puyo Sun previously featured netplay via TCP/IP, but you could not verse random players). Initially, it was free to play online, but as of June 24, 2008 free online play has been discontinued and now one must purchase version 2.0 of the PC version, which includes a user ID and password.
Version 1.x only supports playing using the Fever rule when playing against a stranger, although as of version 2.0 it is possible to play using either the Fever rule or Tsu rule. When playing against a friend (which can be accessed through the game's chat room) it's possible to choose any rules available to the player in the Everybody Puyo Puyo menu.
Free alternatives to play online include:
- Use the somewhat buggy version 1.05 IP-to-IP method
- Use fangames, such as Puyo Puyo VS or puyo2ch (puyo2ch is incredibly laggy unless one lives near Japan)
Puyo Puyo Fever: Carnival Edition was a special version of Puyo Puyo Fever Sega created in order to celebrate the 15th Anniversary of the Puyo Puyo series. It was free for all players and despite containing the full version of Puyo Puyo Fever, the player could only play Endless modes or take place in online matches; Single Player mode is disabled. Every month starting from March 2006 to December 2006 it featured a different character that the player could play against. If the player managed to beat this special character, they would then be able to enter into a contest and win some Puyo merchandise.
- Sonic the Hedgehog was the special character for the month of March. He used the Sonic Riders artwork and the Sonic Riders music for his battle theme.
- The protagonist from The Rub Rabbits! was the special character for the month of April. He used music from said game for his battle and fever theme.
- Koriki Choshu, a Japanese comedian, was the special character for the month of May. He has no special battle theme.
- Akira Yuki from Virtua Fighter series was the special character for the month of June. He used his own battle and fever theme.
- Sakura Shinguji from Sakura Wars was the special character for the month of July. She used her own fever music but not battle theme.
- Karen Erra from Phantasy Star Universe was the special character for the month of August. She used her own battle and fever theme.
- A character from Bakugan was the special character for the month of September. He has no special battle theme. (Puyo Puyo! 15th Anniversary was announced a couple of days before this event.)
- Cyrille from Shining Force EXA was the special character for the month of October. She has her own battle and fever theme.
- AiAi from the Super Monkey Ball series was the special character for the month of November. He has his own battle and fever theme.
- Satan was the special character for the month of December and was the last special character. He uses Arle's theme from Puyo Puyo! 15th Anniversary for his battle music and the fever theme from Puyo Puyo! 15th Anniversary for his fever theme. (Puyo Puyo! 15th Anniversary was released shortly before this event.)
Version 1.12 of the PC version of Puyo Puyo Fever is based off of the Carnival Edition. Although none of the Carnival Edition specific features are present, numerous leftover traces can be found throughout the game's executable and launcher.
- "Oh, Klug (Damn! If it isn't Mr. Goody Two Shoes.)"
- "Oh Miss Raffine... Now don't be a brat."
- "Come hither you peasant."
- "Is this golden axe what you have been seeking? Or possibly this silver axe?"
- "Don't you ever shut up? Geez!"
- In the Dreamcast and PC versions, it's possible to fight against Carbuncle without meeting the conditions to unlock him. It's also possible to unlock Popoi at the same time.
- Play against Popoi and keep on losing until you are on your 6th continue.
- Lose the match again. This time, when it asks you if you wish to save your replay, select Yes.
- Exit out of the replay screen (it's not necessary to save the replay, but you can if you want).
- When the match starts you'll be facing off against Carbuncle.
- The reason this works is because when you return from the replay menu, the game has to reload all the data for the match. When the game sees that you have used your 7th (or multiple of 7th) continue, the game will load the match for Carbuncle instead of Popoi. Note that this will not unlock the Raffina vs Carbuncle cutscene.
- Replays of long online matches may sometimes go out of sync during the middle of the match.
- In the PC version, sometimes when the Fever meter is full, you do not immediately enter Fever and have to drop another piece. In addition, sometimes the game may skip voice clips for seemingly no reason.
Prior to the game's release, Sega showed off the game at Tokyo Game Show 2003, along with holding a promotional tournament there. In 2014, a prototype of the NAOMI version of the game was dumped and put online, while not being the TGS2003 version, it seems to be the version that the TGS2003 build was based on, as they have many similarities, and the prototype was compiled close to TGS2003 (The build was compiled September 9th, 2003 and TGS2003 started on September 27th, 2003.)
- Puyo Puyo Fever is the last game created by Sega for the Dreamcast.
- It is also the only home console version that uses the original 3D pre-rendered sprites. The Xbox, PS2 and Gamecube versions uses the RenderWare engine and the backgrounds (except for Fever Mode backgrounds) and Puyos are fully real-time rendered in 3D and the board uses a dynamic camera angle that follows 2 or more chains up until the second-to-last chain.
- Puyo Puyo Fever is the second game developed by Sonic Team to spawn a numbered sequel, behind Sonic the Hedgehog.
- Following Puyo Pop Fever, there was a 13-year gap in which no Puyo Puyo games were released in English. Ports of Puyo Puyo Tsu were released outside of Japan during this period, but they were untranslated. Puyo Puyo Tetris would be the next game to be localized, in 2017.
- Puyo Puyo Fever is the first mainline Puyo Puyo game in which the vocal cast is consistent across all releases.
- Puyo Puyo CD and Puyo Puyo CD Tsu replace the original voice work from the 1992 Puyo Puyo and Puyo Puyo Tsu respectively. Additionally, Arle has four different voice actresses across the various releases of Tsu.
- Puyo Puyo Sun saw the voice actors for Skeleton T, Incubus, and Rulue recast after the Sega Saturn port.
- Pocket Puyo Puyo~n reuses Puyo Puyo Sun voice work in many places.
- However, Klug's first chain is slightly different in the DS version, as he does not elongate the "aa" part of "Saa" anymore. This voice is still provided by Mie Sonozaki.
- Of the five Puyo Puyo games that contain both regular Puyo Puyo characters and English voice acting (the 1992 Puyo Puyo, Puyo Pop Fever, Puyo Puyo Tetris, Puyo Puyo Champions, and Puyo Puyo Tetris 2), Puyo Pop Fever is the only one that is not playable on the Nintendo Switch.
- Puyo Pop Fever was featured in Sega Superstars as one of the main games. Unlike the traditional gameplay, the player will use their arms to align Puyo to their perspective color.
- It was also featured in Sega Superstars Tennis as one of the mini-games in Superstar Planet. It takes place in the NiGHTS into dreams... stage, Nightopia. It follows a unique gameplay style to traditional gameplay. The player will have to rally, as in a usual tennis match, to pop puyos. Just like the traditional gameplay, puyos fall into the board but, puyos can't be popped during a chain after the first set of puyos are popped. Also, single puyos can be popped as well, even while falling. If the ball is out of the court, the player will have to serve again.