Madou Monogatari (i-Mode)

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Madou Monogatari
IModeMadouTitleScreen.png
Title screen of Madou Monogatari
DeveloperAIKY
PublisherG-MODE
PlatformsMobile

Mobile

Japan December 14, 2005
Players1 player

Madou Monogatari (魔導物語) is a first-person dungeon-crawler developed by Compile's short-lived successor company Aiky that released on December 14, 2005 for DoCoMo's i-mode branded mobile phones and was available through G-mode's R.P.G-mode service, which required a monthly fee of 315 yen to access various RPG games. The game was only available to download for six months before being delisted in June 2006, and as of November 30, 2021, the game can no longer be launched due to G-mode's service through i-mode being discontinued.

Story

Arle, feeling distraught about her weight, sets out for a newly discovered dungeon with the sole purpose of dieting. She later encounters Schezo inside, who explained that he was searching for the secret of immortality. Upon learning Arle's reasoning for being there, Schezo became furious, exclaiming that dungeons should be for exploring and uncovering secrets, only for Arle to defeat him shortly after engaging in a battle with her.

At the end of the dungeon, Arle discovers Satan inside, who reveals to her that he had been using the dungeon for health purposes as well, and was how he was able to maintain his body and stay in shape for over 100,000 years. He then challenges Arle to burn more calories while fighting him.[1]

Gameplay

Unlike Madou Monogatari (Saturn), Madou Monogatari returns to the classic first-person dungeon crawling style. A new spell, Stone, is introduced that Arle can use to attack enemies with falling stones and can be used to fill bucket doors that require weight to open. After clearing the game you'll be presented with a report card that ranks Arle's health depending on her level, the number of steps taken, the amount of damage dealt to enemies, the number of times ran from a battle, and the number of times curry was eaten.

Characters

Playable

Enemies and Bosses

Merchants

Development

The character sprites in the game were drawn by longtime Madou Monogatari and Puyo Puyo series illustrator Ichi. According to Keiji Uemizu, the game's scenario writer who had previously worked on games such as Madou Monogatari: ARS and Puyo Puyo Tsu, it took a year and a half for Aiky to obtain the rights to use the characters from Sega. [2] Interestingly, the scenario for the game was created after the dungeon and puzzles had already been implemented. [3]

Trivia

  • This was the first Madou Monogatari game to be developed after Sega had fully obtained the rights to the Puyo Puyo series (second being Sei Madou Monogatari).
  • Many of the game's UI elements are based on how they appear in Madou Monogatari: Chaotic Final Exam.
  • This is the only Madou Monogatari game to not use voice samples for any of the characters, likely due to the limitations of mobile phones at the time.
  • The sprites for the Puyos in this game look very similar to the Metallic Puyo skin introduced in Puyo Puyo Fever.

Gallery

External links

  1. http://suwa3.web.fc2.com/data-kan/title/game1_6.html#mado_imode1
  2. https://twitter.com/uemyz/status/1338356175088230401?s=20
  3. https://twitter.com/uemyz/status/1285250794632011777?s=46&t=FFthv6dVwIsn30MRCsNTAA