Puyo Puyo Tsu
|Puyo Puyo Tsu|
Puyo Puyo Tsu Box Art (Mega Drive)
|Publishers||Compile, Sega, various others|
|Platforms||Arcade, Super Famicom, Sega Saturn, PlayStation, PlayStation 2, Mega Drive, Game Gear, Game Boy, Windows 95, Virtual Console, NEC PC-9801, Macintosh, PC Engine, Neo-Geo Pocket Color, Wonderswan, 3DS|
Super Famicom (Remix)
Neo Geo Pocket Color
Virtual Console (Mega Drive)
Virtual Console (Arcade)
Virtual Console (Game Gear)
3D Classics (3DS)
Puyo Puyo Tsu (ぷよぷよ通, also known as Puyo Puyo 2, Puyo Puyo Tsuu, and commonly stylized as Puyo Puyo TSU) is the sequel to Puyo Puyo, developed by Compile in 1994. The game's title is a pun based on the similarity between the pronunciation of the Kanji tsu (meaning "expert") and the Japanese pronunciation of the English word "two."
- See also: Tsu (rule)
Tsu adds a variety of new mechanics. The most prominent new gameplay mechanic is the "offset rule"; when a player has Nuisance Puyo above their field, creating a chain will reduce the number of waiting Nuisance Puyo instead of sending garbage to the opponent. Tsu also introduces "margin time", a mechanic that, after a certain amount of time passes, steadily multiplies the number of Nuisance Puyo that are sent per chain. "All clear," obtained by clearing every single Puyo on the field, gives the player a Nuisance bonus on their next chain.
In addition, the game introduces "double rotation." In the first game, if the player has control of a pair that is caught between two filled columns of Puyo, they cannot rotate the pair at all. If the player is in an identical situation in Tsu, however, they can flip the pair 180 degrees by pressing a rotation button twice.
As opposed to the first game's linear Scenario mode, Tsu's main mode is a tower where Arle Nadja selects opponents to battle via roulette. Each "floor" of the tower has an EXP total that the player must reach in order to advance. If the player defeats all of a floor's opponents without meeting the goal, one final opponent will appear. If, after defeating this extra opponent, the player still fails to meet the goal, Arle is booted from the tower and the game ends. The EXP goals vary from version to version; for example, Super Puyo Puyo Tsu requires twice as many points to clear the first floor as the arcade or Mega Drive versions.
Unlike the first game, the arcade version of Tsu does not feature full cutscenes. Instead, each match is preceded by a short description of the opponent.
- Level 1
- Skeleton-T, Will o Wisp, Sukiya Podes, Trio the Banshee, Nomi, Momomo, Baromett, Mini Zombie (Masked Satan if you don't have enough points to pass the floor)
- Level 2
- Panotty, Uroko Sakana Bito, Nohoho, Cait Sith, Fufufu, Mummy (Owlbear if you don't earn enough points to pass the floor)
- Level 3
- Sasori Man, Samurai Mole, Harpy, Parara, Nasu Grave (Zombie if you don't earn enough points to pass the floor)
- Level 4
- Suketoudara, Mamono, Witch, Pakista (Dragon if you don't earn enough points to pass the floor)
- Level 5
- Draco Centauros, Minotauros (Zoh Daimaoh if you don't earn enough points to pass the floor)
- Level 6 (faced sequentially)
- Schezo Wegey, Rulue, Satan (Masked Satan if you earn 180,000 points and don't use any continues)
Many of the home ports include Practice and Expert (Tsu) modes. Practice mode consists of either one or three set(s) of opponents that are faced sequentially. Expert mode (also known as Rally mode) pits the player against every single opponent in the game. The exact contents of each mode vary by port.
Main article: Puyo Puyo Tsu/Port Comparison
Like the first arcade game, Puyo Puyo Tsu was developed for Sega's System C2 arcade hardware. However, while most of the first game's ports are very similar in terms of features, Tsu's ports vary in gameplay modes, character count, music, and even vocal catchphrases.
- The Mega Drive port is arcade-perfect in terms of gameplay, visuals, music, and sound effects. Unlike the first game's Mega Drive port, which removed all but three vocal samples, this game attempts to cope with the hardware differences between the Mega Drive and System C2 by introducing a vocal quality setting. Option B, the default, plays samples at a slightly lower-than-arcade quality while temporarily muting the music; Option A plays samples at a drastically lower-than-arcade quality but will not interrupt the BGM. For reasons unknown, Puyo Puyo Box locks the quality option in its version of this port.
- The Sega Saturn port introduces Practice mode, Expert mode, and reintroduces pre-battle cutscenes.
- The first Super Famicom port (Super Puyo Puyo Tsu) features Practice and a four-player battle mode. The second port (Super Puyo Puyo Tsu Remix) features Expert mode and is the first port to feature three separate Practice courses. As with the first game, the median between game fields is smaller and the enemy portrait is placed inside of their field.
- The PC-Engine CD port (Puyo Puyo CD Tsu) features full voice work with a cast consisting entirely of professional voice actors, and also includes character-unique chain phrases.
- The Windows 95 port of the game features enhanced resolution, as well as a short Nazo Puyo quest mode, which was intended to be in the Mega Drive version but was cut.
- The PlayStation port (Puyo Puyo Tsu Ketteiban) is based on the Saturn port, but features a modified version of Remix's Practice mode that incorporates the Saturn version's previously-exclusive Beginner characters. Starting with this port, Minako Ozawa replaces Mami Inoue as Arle's voice actress.
- The Neo Geo Pocket port, licensed to SNK by Sega, was released in North America and Europe as Puyo Pop. Unlike previous English Puyo Puyo games, the NGPC Puyo Pop retains both the character designs and (almost) all of the character names from the Japanese version. As in the English translations of the first game, Satan is renamed "Dark Prince."
- The PlayStation 2 port (Puyo Puyo Tsu Perfect Set) is part of the "Sega Ages 2500" line of games. This version is based on the PSX port, but includes a Nazo Puyo mode.
- The Virtual Console port of the Mega Drive version was released, albeit untranslated, in North America and Europe as an import title.
- The Virtual Console Arcade version is online-enabled.
- Compile's president, Masamitsu "Moo" Niitani, voices Carbuncle in the Sega Saturn port.
- This is the first game in the series to open with an "Act Against AIDS" message. Similar messages appear in most of Compile's subsequent Puyo Puyo titles.
- It is possible for the game's automatic drop speed to become so fast that attempting to quickly drop a controlled pair of Puyo actually slows it down. This is emulated in Puyo Puyo! 15th Anniversary for the fight against Satan.
- In some versions of Tsu, including the arcade release, the player can use the double rotation mechanic to rotate their Puyo indefinitely. This requires placing twelve Puyo in columns two and four. This bug is fixed in some later Tsu implementations.[verification needed]
- In the Tsu CD edition, there is an overflow glitch where getting too many points at Level 2 will cause the player to face Owlbear and get the bad ending. Its unknown if this glitch is present in other versions.
|Title (Japanese)||Title (English)||Plays during:|
|Stage Theme A|
|Stage Theme B|
|Stage Theme C|
|Stage Theme D|
|All Puyos Clear|
|Title (Japanese)||Title (English)||Plays during:|
Puyo Puyo Tsu/Reverse Engineering: A series of articles that examine the internal operations of Tsu's Mega Drive port.