Arle no Bouken: Mahou no Jewel

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Arle no Bouken: Mahou no Jewel
Arle no bouken.jpg
PlatformGame Boy Color
Players1 player
Release dateJapan March 31, 2000

Arle no Bouken: Mahou no Jewel (アルルの冒険 まほうのジュエル, Arle's Adventure: Magical Jewels) is a monster-training RPG for the Game Boy Color.


The story begins with Arle and Carbuncle arriving in the Hero's Village in hopes of visiting the ongoing festival. Shortly after their arrival, a magical barrier manifests around the village, and they are told by Saturni that this barrier surrounds the village every year for the duration of the festival. In order to better understand the village and the festival, Arle seeks out Satan and the village elder Lunae, who both give her background regarding the Hero's Village and the Hero's Legend.

Lunae informs her that long ago, the Hero erected the barrier and sealed an evil away with the power of the stars. Shortly after this exchange, Arle witnesses a Puyo being transformed into a card, and is told that if the Puyo aren't turned back by the next day they will remain cards forever. She resolves to take the Puyo cards and turn them back to their real selves.


Arle no Bouken is a monster training RPG in the vein of Pokémon. As Arle Nadja, the player collects several Puyo cards. Each Puyo card contains a monster that can be summoned into battle and enhanced by way of stat-raising gems.

In battle, Arle summons up to two monsters from her six-card hand to assist her. Random battles consist of Arle's team versus an opponent that is sometimes accompanied by 1-2 card monsters. These can be won by simply defeating the leader character; however, defeating the entire team yields an EXP bonus. The player's characters have their HP automatically restored after battle, but any completely-incapacitated monsters remain unavailable until the player visits a card station.



  • Arle Nadja and Carbuncle
    • Carbuncle isn't necessarily a playable character, but travels with Arle and gains power-ups akin to "Hidden Moves" from Pokémon throughout the story that give Arle access to new areas.

Card families

This list has been collapsed due to its length. Click the header to view it.

Random Encounters

Bosses & Mini-Bosses

Bonus Bosses


Character Art

In-game Character Artwork

In-game Artwork

Concept Art



  • The characters introduced in this game are named after the Latin days of the week. When put together, Septem and Dies' names create "seven days" in Latin.
  • The game's producer, on their (now offline) personal blog, shared details on the game's development and how it initially would have tied into Pocket Puyo Puyo~n and the Madou Monogatari Chronology included within True Madou Monogatari:[2][3]
    • "The Day the Puyo Disappeared", the only "unreleased" work present in the Puyo Puyo end of the timeline, refers to the original setting of Arle no Bouken.
    • Several beings would have been aware of the lack of passage of time, including Schezo Wegey.
    • A sub-plot would have been initiated in this game, stemming from a line in which Arle tells Septem that she cannot "play forever". This would have convinced Satan to take action to end the time freeze, leading Satan to kidnap Carbuncle for his powers in Pocket Puyo Puyo~n. Satan would successfully break the time freeze with the combination of Carbuncle's Rubelcrack and Lagnus's Azorcrack, but the power would send hundreds of Puyos to another world. Jovis would pursue the Puyos across time and space in an attempt to save them, have his memories rewritten in the process, and ultimately become Sho from Puyo Puyo Gaiden: Puyo Wars[2][3].
    • Veneris and Saturni, characters exclusive to this game, would have been playable in Pocket Puyo Puyo~n.


  1. From a series of Tweets by the game's writer Ken'ichi Ina
  2. 2.0 2.1 Scenario writer's blog
  3. 3.0 3.1 Translation of blog post