Puyo Puyo Fever Habanero

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Puyo Puyo Fever Habanero

Puyo Puyo Fever Habanero's logo
DevelopersSEGA Mobile
PlatformI-mode 70x, Vodafone Live! (3G), EZweb (BREW 3.1)
Players1 player
Release dateJapan January 24, 2007

Puyo Puyo Fever Habanero (ぷよぷよフィーバー ハバネロ Puyopuyo fībā habanero) was a mobile Puyo game released January 24, 2007 by Sega as part of the of the Sonic Café (later Puyo Puyo! Sega) subscription service, a service in which members paid 300¥ a month for access to an exclusive library of Sega games. This game is advertised for offering its very high difficulty compared to its sister games, both Puyo Puyo Fever and Puyo Puyo Fever 2. Like both games, it has a RunRun, WakuWaku and HaraHara course. Only Amitie and Raffina were playable in the game.[1]

Unlike Puyo Puyo Fever 2, this game is more similar to Puyo Puyo Fever, where there are no items to collect, and no CHU gimmick relations, either.

There are three modes in this game:

Free Battle
This is the mode that is similar to the Free Battle modes in other games. It's notably more similar to the Java/mobile Puyo Puyo Fever games, however, as it functions as a glorified stage selection feature, since there's no handicap selection for both the player and computer-controller opponent.
Single Puyo Puyo(Story Mode)
This is the mode where you play the main game. This is where Amitie and Raffina's new adventures occur here.
Endless Fever
This is the mode where you test your skills at Endless Fever, just like the two Puyo Puyo Fever games. One thing to note here is that every Fever chain executed constantly enables/disables "switch loop" arrows, so watch your step!


Single Puyo Puyo(Story Mode)

(Story descrpition is currently being worked on.)

The game, like mentioned earlier, is advertised for having a very high difficulty compared to the two Puyo Puyo Fever games. The WakuWaku and HaraHara courses have every stage to have fast drop speed challenges that supposedly tested players' skills, with supposedly better opponents. Additionally, each stage has unique Puyo color number for the player and the computer-controlled enemy, along with a Fever chain advantage for the enemy(where the enemy starts out with bigger Fever chains compared to the player once they enter Fever mode, with also more hidden Fever time to spend too surpassing the usual 30 seconds human and computer-controlled players have in the other Puyo Puyo Fever games, including the Java/Keitai port(s) of Puyo Puyo Fever), and control-related stage gimmicks every few stages.

While the RunRun and HaraHara stage structures are similar to both Puyo Puyo Fever games, the WakuWaku stage structure is actually more similar to Puyo Puyo Fever's stage structure, where the WakuWaku course has 8 stages instead of 6 like in Fever 2.

In WakuWaku, the 4th and 5th stages feature reversed controls. In HaraHara, the 5th, 6th and 7th stages feature reversed controls. These are usually indicated by red text before starting the stage and the "switch loop" arrows.

Stage Order

RunRun Course

  1. Lidelle
  2. Tartar
  3. Accord

WakuWaku Course

NOTE: You play as Amitie in this course.

  1. Yu
  2. Ocean Prince
  3. Dapper Bones
  4. Onion Pixie
  5. Frank & Stein
  6. Hoho
  7. Dongurigaeru
  8. Raffina

HaraHara Course

NOTE: You play as Raffina in this course.

  1. Dongurigaeru
  2. Hoho
  3. Frank & Stein
  4. Tartar
  5. Klug
  6. Lidelle
  7. Ms. Accord
  8. Popoi

Trivia

  • For years, the game was "lost media" up until its rediscovery on April 16, 2025.
  • Yu still appears as a single ghost in this game.
    • It also is implied that this game takes place before Puyo Puyo Fever 2.
  • This is one of the few non-Puyo Puyo Champions games that doesn't have the Endless Mode. This also means the Endless Original and Mission modes from the console ports of Puyo Puyo Fever 1 and 2 are left out.

Gallery

References

  1. 激辛コースを追加した『ぷよぷよフィーバーハバネロ』配信中! from Dengeki Online on the Wayback Machine, published August 6th, 2008. Retrieved June 29th, 2024