Puyo Puyo VS
This article contains information about a fanmade game that is not related to official Puyo Puyo or Madou Monogatari games. |
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Puyo Puyo VS | |
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Developer | Hernan |
Platform | Windows |
Modes | Versus, Endless |
Release date | August 20, 2009 (Initial) |
Puyo Puyo VS is a fangame created by Hernan that was created in Multimedia Fusion 2. It focuses completely on online play and thus has severely limited offline-play functionality. All aspects of the game were designed with competitive gameplay in mind. The game is comparable to Japanese online fangames such as Puyo Puyo 2ch and Puyo Fura.
A new version is under development, being developed with C++ with SFML instead of Multimedia Fusion 2. The rewrite is set to have features the original intentionally omitted, such as Fever mode. The rewrite, named Puyo Puyo VS 2, is available here
Features
Puyo Puyo VS boasts several features that sets itself apart from other Puyo Puyo fangames. However it also lacks many features, such as character animations and anything else that has no value in competitive gameplay.
Simplicity
Players connect automatically to a lobby and can challenge other players with a press of a button. Players can also enter rooms to play random matches in the same style as Puyo Puyo 2ch.
Replays are automatically saved at the end of the match. They can be viewed with the replay viewer, with extra settings to hide player names in case people want to record and upload videos.
Players can also easily spectate matches by choosing from on-going matches.
Users are not forced to register to play the game.
Customization
The Puyo skin, backgrounds, sound effects, music and voice patterns are all customizable. The skin of the player's Puyo can be changed by adding new folders in the game files that contain images with the new Puyo in a .png format. Additionally, the player is able to set voices to play with a ``Fever`` pattern or classic pattern. The default skin contains original graphics made for the game.
Accuracy
The controls and movement of the Puyo in Puyo Puyo VS emulates Puyo Puyo Fever as closely as possible. Several maneuvers are available, such as stalling, staircase maneuver and rotating out of 2 columns. As in Puyo Puyo Fever, the Puyo also do a squishing animation when dropped.
Lag control
Puyo Puyo VS has lag control.
Gameplay
There are only 2 modes in Puyo Puyo VS, which are classic Puyo Puyo 2 rules and "PVS rules". The Puyo Puyo 2 rules have been implemented fully, but a few differences remain which must be taken into account.
Differences to Tsu
There are some important differences to note when playing classic mode in Puyo Puyo VS.
- There is no fall bonus; holding down in Puyo Puyo Tsu would result in extra points and therefore Nuisance Puyo would drop, but in Puyo Puyo VS, this is not present. As a result, theoretically, if the player in Puyo Vs were to make a 1 chain, they would send no garbage, even if they would have in Puyo Puyo Tsu. To compensate, they are simply given an extra bonus of 1, sending a single Nuisance Puyo to the opponent.
- There is no margin time. In any official Puyo Puyo game, the game will increase the amount of Nuisance Puyo sent after a certain amount of time passes. In Puyo Puyo VS, the amount of Nuisance sent is constant throughout the game.
- Nuisance Puyo do not fall randomly, but in a pattern. This is not accurate to Puyo Puyo Tsu, but instead to Puyo Puyo Sun and later games.
- Nuisance counters are considerably faster, being almost equal to that of Puyo Puyo Fever.
- Unlike Tsu, Puyo Puyo VS uses the TGM randomizer. Essentially, this means the amount of double colored Puyo pairs is reduced. In Puyo Puyo VS, the chances of a double colored pair is 1/8 instead of 1/4.
PVS Rules
In PVS rules, players can drop their Puyo instantly by pressing up; this is known as quick dropping. Additionally, when offsetting Nuisance Puyo, the Nuisance Puyo will not drop. This is similar to playing Puyo Puyo 7's Transformation mode or Puyo Puyo Fever's Fever mode as Arle and with the respective gauges set to zero.
Unresolved issues
- Full desync: a rare event where an online message has been skipped and the game continues. In that case the opponent's field will appear different than it actually is, appearing to drop Puyo in impossible places and/or having Nuisance Puyo not drop when they're supposed to.
- Slow framerate: as a result of the game being developed in Multimedia Fusion 2, the requirements for the game are relatively high.
- Sudden crashing: usually occurs when the game tries to play a music file it doesn't support, including mp3 files with embedded cover images. It can also happen during operation of IME.
- Puyo Morphing: Sometimes, when playing online, the opponents board may have colour-changing puyos.