Fever (rule)

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Fever
Margin time128 for the following:

192 for the following:

Target points120
OffsettingContinuous
All clear bonus

Outside of fever mode:

  • Preset 4 chain
  • +5 time bonus

Entering fever mode:

  • +2 chain bonus
  • +5 time bonus

In fever mode:

  • +2 chain bonus
  • +5 time bonus

Fever (Puyopuyo Fībā, ぷよぷよフィーバー) the name of the rule introduced in Puyo Puyo Fever, and is the default rule set of said game and its sequel, Puyo Puyo Fever 2, coming with a modified of it called Trap. Fever mode also introduced the concept of dropsets and different character chain powers.

In Puyo Puyo! 15th Anniversary, Puyo Puyo 7, and Puyo Puyo!! 20th Anniversary this rule is called Puyo Puyo Fever, not to be confused with the game of the same name.

Continuous Offsetting

The Fever rule introduces the concept of continuous offsetting, where making a chain of any length prevents queued Garbage Puyos from falling and adds one point on the player's Fever gauge. This allows the player to place another piece on the playing field. A player can continuously offset with each of their upcoming pieces. If a player places a piece without triggering a chain, the queued Garbage Puyos will drop.

The continuous offsetting mechanic is a contrast to other classic modes where offsetting can only be done once; After making a chain of any length, any remaining Garbage Puyos will drop on the player's playing field.

Fever gauge

Fever Gauge

The Fever gauge is a seven-point meter located near a player's playing field. Whenever a player offsets incoming Garbage Puyos, they fill one space in their Fever gauge. Once the Fever meter is filled, Fever mode begins.

Fever time

Fever mode can last between 15 to 30 seconds, as shown by a number near the Fever gauge. Offsetting Garbage Puyos adds one second to the opponents' Fever time. In Puyo Puyo! 15th Anniversary and Puyo Puyo 7, sending garbage to the opponent adds one second to their own Fever time.

Fever mode

A player who has entered fever mode in Puyo Puyo Chronicles.

Fever mode starts once the player completely fills up their Fever gauge. When the player enters Fever mode, the music and the background image of their board changes to a more dynamic background. During Fever, preset chains ranging from three to 15 in length are dropped into the player's field one by one. Successfully clearing a chain rewards the player with a bigger chain while failing to do so gives them an equal-sized or shorter chain. This works as follows:

Chain clear successful

The player will receive a chain one chain longer than they cleared. This applies even when a chain is extended. For instance, if a player extends an eight-chain to a nine-chain and clears it successfully, they will be given a ten-chain.

Chain all clear

Achieving an all clear rewards the player with a chain two chains longer than what they cleared, even if it is one or more chains off.

Chain clear unsuccessful

The player will receive an equal-sized or shorter chain depending on how short they are from achieving the required chain clear length.

Off by one chain

The player will receive an identically-sized chain.

Off by two chains

The player will receive a chain one chain less than what they cleared.

Off by three chains or more

The player will receive a chain two chains less than what they cleared.

When the player enters fever mode, the player's current nuisance tray is pushed into the background and the player receives a second nuisance tray. Garbage Puyos from the original nuisance tray will not fall onto the player's field while they are in Fever, although they can clear any Garbage Puyos in their nuisance tray. When time runs out, the player is returned to their normal field and any nuisance in their fever nuisance tray is added to their nuisance tray.

All Clearing

When not in fever, all clearing will drop a preset 4 chain onto the field and 5 seconds will be added to the player’s fever time. When in fever, the player will receive a 5 second fever time bonus (if time has yet to run out) along with 2 chain bonus onto their next chain. If the player all clears into fever, they will receive a 5 second fever time bonus along with a 2 chain bonus on the first fever mode chain they will receive.

Specific Fever Mechanics

Mechanic Fever 1/2 GBA/DS Fever 1/2 Console/PC 15th DS/PSP 15th Wii 7 20th Chronicle/eSports
Displayed Fever Time Round down (ex. 2.99 = 2) Round down (ex. 2.99 = 2) Round up (ex. 2.99 = 3) Round up (ex. 2.99 = 3) Round up (ex. 2.99 = 3) Round up (ex. 2.99 = 3) Round down (ex. 2.99 = 2)
Increase Fever Time Opponent offsets your chain Opponent offsets your chain Send Nuisance to opponent Send Nuisance to opponent Send Nuisance to opponent Opponent offsets your chain Opponent offsets your chain
Minimum Preset Fever Chain 3 3 5 3 3 3 3
Cover "X" during Fever when time=0.00 Defeat Survive, flip back to main board Defeat Defeat Defeat Survive, flip back to main board Survive, flip back to main board
Fail to offset during Fever while time=0.00 and Nuisance is in any tray Board flips, Nuisance falls immediately Board flips, Nuisance falls immediately Board flips, Nuisance falls immediately Board flips, Nuisance falls immediately Board flips, Nuisance falls immediately Board flips, Nuisance does not fall Board flips, Nuisance does not fall or if Nuisance remains (n > 30), falls to non-Fever board
Moment in which bonus time is awarded after successful Fever Chain Final link in the chain begins popping animation. Final link in the chain begins popping animation. When the current character does their final chain animation. When the current character does their final chain animation. When the current character does their final chain animation. All Puyo stop moving All Puyo stop moving
Preset Chain Type (see chainsim) Fever 1/2 Fever 1/2 15th 15th 15th Fever 1/2 (except 3-color 9chain stairs, 3/4/5-color 15 stairs and sandwich no longer auto-AC) Fever 1/2 (20th modifications)
Damage Reduction (Fraction) Untested 666/999 (Human VS Only) None None None 666/999 None
L/J Cycle Yes Yes No No No No No

Big Puyo Color Seed

When a character receives a Big Puyo, the Big Puyo takes the color of the center/first Puyo of the pair. The second color that came with the piece is pushed on to the next pair/L/J/swirl. For example, a player using Arle receives pieces in the following colors (colors being denoted by letters): RR BB GG YY RR BB GG YY. However, a player with a Big Puyo as their 4th piece in their sequence would instead receive: RR BB GG [Y] YR RB BG GY YX.

Swirl/Double Set 2nd Color

Normally, swirl sets double both colors of the pair. However, if the pair of colors that a piece should have are both the same color (monochromatic), the swirl set instead use that color and a randomly chosen 2nd color. For example, if Arle receives a RR piece, the swirl set that could be made out of that could be a RG, RB, RY, or RP.

L/J Cycle

In Fever 1 and 2, 3-Sets alternate between L and J form after every Big Puyo.

Difficulties

Very Easy
The player starts with 3 fever points, and plays with 3 colors. Attack powers are much more powerful. The speed of Puyo dropping is much slower.
Easy
The player starts with 1 fever point, and plays with 3 colors. Attack powers are more powerful. The speed of Puyo dropping is slow.
Normal
The player plays with 4 colors. Starting here, they start with 0 fever points. The speed of Puyo dropping is normal.
Hard
Attack powers are weaker. Aside from that, identical to Normal. The speed of Puyo dropping is fast.
Very Hard
The player plays with 5 colors. Attack powers are much weaker. The speed of Puyo dropping is much faster.