Non-Stop Fever
Non-Stop Fever | |
---|---|
Margin time | 128 |
Target points | 120 |
Offsetting | Continuous |
All clear bonus | +2 chain bonus |
Non-Stop Fever (ずっとフィーバー, Zutto Fība) an endless version of the Fever rule that appears in Puyo Puyo! 15th Anniversary and Puyo Puyo!! 20th Anniversary.
Gameplay
When the match starts, both players are instantly sent into Fever mode. The initial chain length and amount of Nuisance Puyo the player starts with varies on the difficulty the player has chosen before the start of the match (in story mode, the player always starts out with a 5 chain and 510 Nuisance Puyo (1 moon and 5 rocks) in their nuisance tray.) The goal is to clear all the Nuisance Puyo in your nuisance tray before your opponent does.
Like in Fever mode, preset chains, which range from 3 to 15 in length, are dropped onto the field, one by one. If the player successfully clears the chain, they will be rewarded with a bigger chain. If the player fails to correctly clear the chain, they will receive a smaller or equal chain. This works as follows:
- If the player successfully clears the chain, the player will be given a chain that is 1 chain longer than the chain they cleared.
- If the player does not clear the chain successfully, and they are off by 1 chain, the player will be given an identically sized chain.
- If the player does not clear the chain successfully, and they are off by 2 chains, the player will be given a chain that is 1 chain less.
- If the player does not clear the chain successfully, and they are off by 3 or more chains, the player will be given a chain that is 2 chains less.
- If the player all clears the chain, a +2 chain bonus will be added to the chain they cleared. This also works if the player does not clear the chain successfully but all clears the chain.
Non-Stop Fever is always played with 4 colors, except during matches in the early levels of story mode where 3 colors are used. The limit of Nuisance Puyo a player can have in their nuisance tray is 4320 Nuisance Puyo (3 comets), likely to put a losing player at less of a disadvantage.
Non-Stop Fever uses one shared dropset regardless of character choice. This dropset is unique and is not used by any character in any other mode.
Pieces | Total | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | Puyo | |||||
8 | 2 | 4 | 2 | 46 |
Difficulty levels
The difficulty level affects the player's initial starting chain and how many Nuisance Puyo initially appear in the player's nuisance tray.
- Very Easy
- The player starts out with a 7 chain and 90 Nuisance Puyo (3 rocks) in their nuisance tray.
- Easy
- The player starts out with a 6 chain and 180 Nuisance Puyo (1 star) in their nuisance tray.
- Normal
- The player starts out with a 5 chain and 270 Nuisance Puyo (1 star and 3 rocks) in their nuisance tray.
- Hard
- The player starts out with a 4 chain and 360 Nuisance Puyo (1 moon) in their nuisance tray.
- Very Hard
- The player starts out with a 3 chain and 540 Nuisance Puyo (1 moon and 1 star) in their nuisance tray.
Puyo Puyo!! 20th Anniversary
This mode re-appears in Puyo Puyo!! 20th Anniversary as one of its 5 hidden modes from Puyo Puyo! 15th Anniversary. This mode is identical except for the addition of quick drop.
Glitches and Oddities
- On the Nintendo DS, PlayStation 2, and PlayStation Portable versions of Puyo Puyo! 15th Anniversary, the preset chain range for Fever mode and Non-Stop Fever is 5 to 15 rather than 3 to 15. The only time you will get a chain that is less than a 5 chain is when it is an initial chain. For example, if you choose the Very Hard difficulty and you successfully trigger the 3 chain, your next chain will be at least a 5 chain. If you fail to successfully trigger the 3 chain, your next chain will also be a 5 chain. This oddity does not apply to the Wii version of Puyo Puyo! 15th Anniversary nor does it apply to Puyo Puyo!! 20th Anniversary.
- In Puyo Puyo!! 20th Anniversary, it is sometimes possible for you to send Nuisance Puyo to your opponent while you still have Nuisance Puyo in your nuisance tray. This occurs when you have 3 comets in your nuisance tray and you fully counter it a couple of times while your opponent is sending you Nuisance Puyo.