# Scoring

## Contents

## Scoring Formula

The formula that the game uses to calculate the score from the chain is as follows:

Score = (10 * PC) * (CP + CB + GB)

where:

- PC = Number of puyo cleared in the chain.
- CP = Chain Power (These values are listed in the Chain Power Table.)
- CB = Color Bonus
- GB = Group Bonus
- The value of (CP + CB + GB) is limited to between 1 and 999 inclusive.

### Color Bonus

The color bonus is calculated from the following table, depending on how many different color puyo were cleared in the chain. Note that the values used are different for classic scoring and fever scoring:

Classic Scoring | Fever Scoring | ||
---|---|---|---|

Colors | Bonus | Colors | Bonus |

1 | 0 | 1 | 0 |

2 | 3 | 2 | 2 |

3 | 6 | 3 | 4 |

4 | 12 | 4 | 8 |

5 | 24 | 5 | 16 |

*Puyo Puyo Tsu* has a color bonus defined for 6 colors cleared, which is 48.

### Group Bonus

The bonus for each group of puyo is calculated from the following table by how many puyo are in the group. These values are all added together for the group bonus. Note that the values used are different for classic scoring and fever scoring:

Classic Scoring | Fever Scoring | ||
---|---|---|---|

Puyo in Group | Bonus | Puyo in Group | Bonus |

4 | 0 | 4 | 0 |

5 | 2 | 5 | 1 |

6 | 3 | 6 | 2 |

7 | 4 | 7 | 3 |

8 | 5 | 8 | 4 |

9 | 6 | 9 | 5 |

10 | 7 | 10 | 6 |

11+ | 10 | 11+ | 8 |

### Variations

#### Non-standard Puyo to Clear Amount

When the puyo to clear amount is less than 4, the group bonus will start at whatever the puyo to clear amount is and continue up from there. When the puyo to clear amount is greater than 4, the group bonus will act as if the puyo to clear amount is still 4 (that is, if the puyo to clear amount is 6, making a chain where 6 puyo are cleared will generate a group bonus of 3 (referring to classic scoring), not 0.)

#### Point Puyo Bonus

When point puyo are involved in the chain, the scoring formula changes slightly to include the addition of a point puyo bonus:

Score = (10 * PC + PB) * (CP + CB + GB)

where:

- PC = Number of puyo cleared in the chain.
- CP = Chain Power (These values are listed in the Chain Power Table.)
- CB = Color Bonus
- GB = Group Bonus
- PB = Point Puyo Bonus
- The value of (CP + CB + GB) is limited to between 1 and 999 inclusive.

The point puyo bonus is calculated from the total value of the point puyo cleared in the chain (which is usually 50 points per point puyo).

## Nuisance Formula

The formula that the game uses to calculate the amount of nuisance to send to the opponent is as follows:

NP = SC / TP + NL NC = ⌊ NP ⌋ NL = NP - NC

where:

- NP = Calculated nuisance points.
- SC = Current chain score.
- TP = Target points, or score per nuisance puyo. Default is 70.
- NL = Leftover nuisance points, a decimal between 0 and 1.
- NC = Number of nuisance puyo to send, rounded down.

Any nuisance lost in the rounding process is carried over to the next opportunity to send nuisance. If nuisance points comes out to 1.70, then 1 nuisance puyo would be sent and 0.70 nuisance would be added to the next chain.

## Drop Bonus

Players are awarded extra score by dropping the puyo faster. This extra score is always displayed on the score counter on-screen. However, whether or not this extra score is used in the calculation of the nuisance depends on the game. Games that do add the drop bonus to the nuisance amount:

- Puyo Puyo Tsu
- Puyo Puyo! 15th Anniversary
- Puyo Puyo 7
- Puyo Puyo!! 20th Anniversary
- Puyo Puyo Tetris
- Puyo Puyo Chronicle

In Puyo Puyo! 15th Anniversary and Puyo Puyo 7 the drop bonus is added to the amount of nuisance even in Fever rules, and not just in Tsu rules.

### Drop Bonus Glitch

In Puyo Puyo!! 20th Anniversary and Puyo Puyo Tetris PS4 (pre-August 2017 patch), mashing rotates while soft dropping on the floor will build huge amounts of drop bonus while delaying the piece lock. This can be abused to make all 1 Chains send garbage. https://twitter.com/S2LSOFTENER/status/887524028264718338