Madou Monogatari (Saturn)
Madou Monogatari | |
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Boxart of Madou Monogatari | |
Developer | Compile |
Publishers | Compile & Sega |
Platforms | Saturn |
Players | 1 player |
Release date | July 23, 1998 |
Madou Monogatari (魔導物語) is the last Madou Monogatari title to be produced by Compile. It was released for the Sega Saturn on July 23, 1998.
Plot
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Reason: Only a part of the story is shown. The rest of the story is missing. |
The plot begins with Ragnus being cursed by Yoggus, and getting sent to Arle's world. Mysterious creatures known as Yogs soon begin to appear throughout the world, along with their influence spreading onto others. With the help of Rulue, Carbuncle, and various party members recruited throughout the game, Arle resorts to defeating the Yogs, and eventually Yoggus itself.
Gameplay
Unlike the other games which tend to be dungeon crawlers, Madou Monogatari Saturn sends you through isometric maze like levels with up to 3 partners where you can use minimal puzzle solving skills to clear paths and find your way to the goal.
Your main party consists of Arle and Rulue in it most of the time, but other characters join over the course of the story. Carbuncle is also in your party, but functions as an NPC that will randomly attack enemies without warning.
Characters
- Protagonists
- Party Members
- Enemy families
Click the title to view the enemy families.
- Arachne family
- Archan family
- Barbegazi family
- Cockatrice family
- Gust family
- Honey Bee family
- Kodomo Dragon family
- Lamia family
- Lich family
- Living Doll family
- Cursed Doll - Not to be confused with the one in Sei Madou Monogatari, the way the Japanese names are written is different.
- Living Doll
- Marionette
- Poltergeist
- Wandering Ghost
- Lizardman family
- Lycanthrope family
- Mandrake family
- Nighthorse family
- Ninja family
- Otohime family
- Pecker family
- Puyo family
- Samurai Mole family
- Spector family
- Trent family
- Turtle family
- Violence Monkey family
- Wisp family
- Bosses
Harmless characters
Development
Prerelease version
The original version of Madou Monogatari Saturn shows many differences to the final version, as during development, Compile began suffering financial issues and as a result the game had to be cut down on. Some of the differences that can be observed through prerelease footage and screenshots include:
- Young Ragnus was fully playable, as seen in some battle footage. His voice clips can still be found in the game’s files. [1]
- Character portraits were visible for playable characters in battle, but were not visible on the overworld.
- Witch and Draco were enemies in battle, similar to Kikimora. Some battle footage shows all three fought together, suggesting that at some point, Kikimora herself went from being a normal enemy to a boss, as seen in the final game.
- Arle’s mother, as well as Nasu Grave, were to have had appearances. Nasu Grave was a battle enemy, and his voice clips, much like Young Ragnus’, can be found left in the game’s files.
- The overworld was completely different, unlike the isometric maps like the final game, the overworld appeared to be more like traditional RPGs. According to Takeshi Okamoto, this change was due to Kenji Oda becoming the new Production Lead and director, halfway through development. At this point, the game was at risk of cancelation, so this change was likely done to help assure an easier development cycle. [2] The prologue of the game recycles assets from the prototype overworld, as the prologue in the final game has a non-isometric overworld.
- The game seemingly was going to have a fully animated opening, which was used for promotional videos.
Trivia
- The original plot, as created by Madou Monogatari: Chaotic Final Exam writer Kenji Oda, was meant to bridge the Madou Monogatari and Puyo Puyo series. The setting was rejected due to managerial differences. Oda would reuse concepts from the failed setting to create the True Madou Monogatari novels. It is thus unknown whether Compile intended the novels to be canon to Madou Monogatari and Puyo Puyo, or they simply reflect Oda's rejected plans for the franchises.[3]
- Takeshi Okamoto, the artist for the in-game artwork such as talk sprites and cutscene stills, shared the linework he did to be digitalized and colored for the game via Twitter in December of 2020. He explained how he was originally planned to do more artwork surrounding the game, but those expanded roles were late given to Ichi, the game's character designer and veteran artist at Compile for the Madou Monogatari and Puyo Puyo franchise, seemingly a cost-cutting measure due to Compile's financial state at the time.[4]
Gallery
Illustrations
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Cover artwork
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Group artwork
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Arle & Rulue
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Arle's House
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Arle leaving home.
Character Art
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Arle Nadja
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Rulue
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Schezo Wegey
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The ARS trio.
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Minotauros
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Harpy
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Draco Centauros
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Witch
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Momomo
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Ragnus Bisashi
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Ragnus Bisashi
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Satan
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Succubus
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Incubus
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Jaan
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Scylla
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Lycanthrope, Panotty, Mandrake
Bonus Images
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Arle
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Carbuncle
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Rulue
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Schezo & Ragnus
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Draco Centauros
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Witch
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Momomo
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Harpy
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Suketoudara
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Satan
- Screenshots
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The Grand Sealing Tower, after Ragnus is warped to the Madou World.
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Arle introduces herself to the cloaked storyteller.
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Jaan.
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Ragnus, facing a Game Over.
Merchandise
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Sticker sheet from the November 1997 issue of Shogaku Sannensei
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Alter Arle Nadja 1/8 PVC figure (prototype)
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Alter Arle Nadja 1/8 PVC figure (2019)
Notes