Puyo Puyo 7

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Puyo Puyo 7

Puyo Puyo 7 Box Art (Wii)
DeveloperSonic Team
PublisherSega
PlatformsNintendo DS, Wii, PlayStation Portable
Players1-8 players
Release dateNintendo DS
Japan July 30, 2009

Wii & PlayStation Portable

Japan November 26, 2009

Puyo Puyo 7 (also known as ぷよぷよ7 Puyopuyo 7) is the 7th numbered game in the Puyo Puyo series. Unlike the previous Puyo Puyo Fever series games, the game is set in Suzuran, a slightly more modern world rather than Primp Town. In this game, a new game mode known as Transformation was added as the default mode. Five new characters were introduced and a few characters from past games in the series were reintroduced either as playable characters or cameos.

This game is followed by Puyo Puyo!! 20th Anniversary.

Story

The main story follows Ringo's mission to try and stop Puyo from flooding her world. Instead of the course system used in previous games, the story is divided into six linear acts, each act taking place in several different areas, and each act being divided into several episodes. Although some characters seem to join the party in a fashion reminiscent of Puyo Puyo~n, the player is only allowed to use Ringo for the first playthrough. Completion of the game allows for the use of the other party members when one replays the episodes, leading to alternate scenarios.

Act 1

Ringo is on the roof of her school, when a bright light appears in the sky and Puyo begin flooding the school. She meets Arle, who explains to her the basics of playing Puyo Puyo. However, Arle suddenly begins to suffer from a mysterious headache and runs off. Ringo then decides to find a way to stop the Puyo from flooding her school.

Episode Playable characters Opponent Rule
Episode 1 Ringo Skeleton T Puyo Puyo 2
Episode 2 Ringo Sig Transformation
Episode 3 Ringo, Sig Skeleton T Mission Puyo
Episode 4 Ringo, Sig Raffina Transformation
Episode 5 Ringo, Sig, Raffina Feli Transformation

After beating Feli, Ringo is told that Amitie is the key to stopping the flood of Puyo, and that she is in the shopping district.

Act 2

Ringo runs into Amitie, who apparently has amnesia. Beating Amitie in a match causes her to regain her memories, and they both set off to stop the mischief being caused by Skeleton T in the shopping district.

Episode Playable character Opponent Rule
Episode 6 Ringo Amitie Transformation
Episode 7 Ringo, Amitie Skeleton T Fever
Episode 8 Ringo, Amitie Lemres Transformation
Episode 9 Ringo, Amitie, Lemres Skeleton T Transformation
Episode 10 Ringo, Amitie, Lemres Klug Transformation

After his defeat, Klug divulges the method (which he heard from "Arle") to stopping the space warp that's dropping all the Puyo into Ringo's world.

Act 3

In order to stop the Puyo and return everyone to their own world, Ringo must have a Puyo match with seven people at each of the Seven Wonders of the World. The 7 Wonders in this game don't correspond to the ones in real life, since most of the real ones have been destroyed. Ringo and Amitie set off by train to Loch Ness, Egypt, the Himalayas, Easter Island, Area 51, the Bermuda Triangle and Stonehenge to face 7 challengers. All of the challengers are Madou-Era characters.

Episode Playable characters Opponent Rule
Episode 11 Ringo, Amitie Draco Centauros Transformation
Episode 12 Ringo, Amitie Schezo Transformation
Episode 13 Ringo, Amitie Suketoudara Transformation
Episode 14 Ringo, Amitie, Suketoudara Rulue Transformation
Episode 15 Ringo, Amitie, Suketoudara Satan Transformation
Episode 16 Ringo, Amitie, Suketoudara Carbuncle Transformation
Episode 17 Ringo, Amitie, Suketoudara Dark Arle Puyo Puyo 2

In actuality, playing Puyo with seven people at the seven wonders does not stop the space warp, but instead massively widens it. Despite noticing that something was amiss with Arle, they are too late, and Ringo is warped to another world.

Act 4

Ringo has somehow found herself in Primp Town and meets Arle. She has managed to interrupt "his" control to tell Ringo where she landed, and that Amitie and the others are trapped within a space warp. She tells Ringo that she should go to the forest depths to stop her. After that, Arle gets seized once more, and leaves. Satan appears, who suggests Ringo to go take a shortcut through Primp School to get to the forest. Maguro and Risukuma have somehow been warped to Primp as well, and also feel like someone else is trying to control them.

Episode Playable characters Opponent Rule
Episode 18 Ringo, Satan Maguro Transformation
Episode 19 Ringo, Satan, Maguro Risukuma Transformation

After freeing Ringo's classmates, Satan hurries her to go into the forest.

Act 5

Having arrived in the forest, Ringo and Satan find Arle. The one who is controlling her tells the party that he would give Arle back if they defeat her. Through a battle, they manage to return her to normal, and Ecolo finally reveals himself. Ecolo wants to seize Ringo next, and isolates her from the others by bringing her to a strange place known as "Black Space." Ecolo informs Ringo of his reasons for why he wants to bury her world in Puyos, telling her that compared to other worlds he has seen, Ringo's was a complete disaster. He wanted to flood it with Puyos, hoping it will make it a better place. But then he tells her that he was just kidding, and actually just did it all for personal amusement. Angered, Ringo battles Ecolo in order to stop him.

Episode Playable characters Opponent Rule
Episode 20 Ringo, Satan Dark Arle Transformation
Episode 21 Ringo Ecolo Transformation

After Ringo manages to resist Ecolo, he resorts to breaking down space itself, which would create more than enough energy to bury all worlds and universes in Puyos. The Act ends with Ringo screaming in panic, unable to stop Ecolo alone.

Act 6

Somehow, Amitie and several others managed to escape the space warp and make it to where Ringo was. Ringo, Amitie, and Arle team up and engage Ecolo in a final battle to save the multiverse.

Episode Playable characters Opponent Rule
Final Episode All Unite (Trio of Ringo, Amitie and Arle) Ecolo Puyo Puyo 2

After the battle, everyone is brought back to their respective worlds. In the epilogue, Ringo is seen going back to her normal life, reminiscing about her experiences and how short-lived it was. Ringo hopes that she will be able to meet everyone she met during her adventure again.

Gameplay

Opposed to the plethora of game modes in Puyo Puyo! 15th Anniversary, only the five legacy game modes have been included: the newly introduced Transformation and Puyo Puyo, Puyo Puyo 2, Puyo Puyo Fever, and Mission Puyo. The older game modes have remained relatively unchanged.

Transformation

Main article: Transformation

The main focus of the game. You either become a child or become an adult when you enter this mode. When you are a child, your field size increases to 10x18 and becomes similar to Fever mode, with the preset chains ranging from a 8 to 30 chain. When you become an adult, your field size decreases to 3x6 and becomes similar to Giant Puyo mode in Puyo Puyo! 15th Anniversary. You keep making chains until your timer runs out, and those chains are added together for a possibility of up to a 99 chain.

Characters

In general, the major characters of the Fever series return as playable characters along with most of the Madou Monogatari characters that were introduced in Puyo Puyo! 15th Anniversary. Carbuncle returns as a standalone character. Originally Madou Monogatari characters Skeleton T, Draco Centauros, Witch, and Harpy finally make their debut in one of the newer games, although Skeleton T and Draco Centauros are the only ones that are playable, the other two only appearing as cameos.

The returning characters make up 14 of the 19 characters. Five new characters make their debut in this game.

Ringo Ando (あんどうりんご Andō Ringo)

Ringo is the intelligent main protagonist of the game. Living in a universe similar to our own, she is taught how to play Puyo by Arle, when her school is flooded by Puyo. Her name means "apple" in Japanese. She is the main playable character for the entirety of the story; in fact, she is the only playable character the first time through story mode.

Maguro Sasaki (ささきまぐろ Sasaki Maguro)

This Suzuran Shopping District's resident is the son of a fishmonger and Ringo's friend. He is very fashionable, but also quite strange. He has purple hair that covers his eyes. His name is Japanese for "tuna". He is never seen without a kendama, which he wears around his neck, and his animations frequently feature it. He is unlocked by clearing all episodes of Chapter 1 with all characters.

Risukuma (りすくませんぱい Risukuma-senpai)

Risukuma is an older student at his school and a former science club member. Three months ago, the science club room blew up after an experiment went wrong, and he is now in the middle of renting the physics club. His head and paws resemble a teddy bear.. His name is a portmanteau of the Japanese risu which means "squirrel and kuma which means "bear". He is unlocked by clearing all Episodes of Chapter 2 with all characters.

Dark Arle (ダークアルル Dāku Aruru)

Arle gets possessed by Ecolo throughout the game, and manages to trick Ringo into causing the space warp that she was supposed to fix to enlargen. During Act 5, Ringo manages to free Arle from Ecolo. An evil version of Carbuncle follows around her, but its later revealed that it was just Carbuncle enjoying acting evil with Arle. She is unlocked by beating Act 5 with all characters.

Ecolo (エコロ Ekoro)

The main antagonist of the game, and the one responsible for flooding Ringo's world with Puyo. He has a question mark on his head, and is able to shapeshift into shadowy versions of the characters.

The 14 returning characters are:

Development

Project Ringo

On February 12, 2009 Sega revealed a teaser site for a game they dubbed "Project Ringo."

Teaser #1 (February 12)

This teaser showed various silhouettes of a girl throwing an apple. Due to the lack of information in this teaser, people could only speculate what it was about. Some people thought it may be a new Sonic game, some people thought it could be a new Puyo Puyo game due to the similar art styles.

Teaser #2 (February 24)

About two weeks later, Sega released another teaser for Project Ringo. This time, numerous math equations were shown, all of which equaled 247. From this, some people speculated that this could be an educational game. More Puyo savvy people also speculated that this could have been a new Puyo game as Sega commonly uses "24" as a pun for "Puyo." This teaser ended with the question "What's mean 247?"

Teaser #3 (March 12)

Another two weeks later, Sega released another teaser. In this teaser, which took place in a classroom, the sound of a school bell was played, along with the voices of three people, one of which was a girl and two boys. This trailer ended with "One day, at a classroom..."

It was speculated that these three characters could have been the then mystery girl, Lemres, and Satan. These lines actually come from the ending of Puyo Puyo 7, and they were spoken by (in order) Sasaki Maguro, Risukuma, and Ando Ringo.

Teaser #4 (March 24)

Two weeks later, Sega released their final teaser for Project Ringo. In this teaser, the complete image of the mystery girl was finally shown. She also revealed herself to be Ando Ringo. This teaser also confirmed that this was a new Puyo Puyo game (although the trailer did not explicitly confirm it) due to the following reasons:

  • A green Puyo is seen on Ando Ringo's head.
  • Amitie, Arle, and Carbuncle are all seen moving in the background when the camera focuses on the window.
  • A green Puyo can be seen in the background.
  • The math equation shown in this trailer (the square root of 587917009), equals 24247, which represents "Puyo Puyo 7."
  • Amitie, Arle, or Carbuncle may sometimes say "SEGA" at the beginning of the teaser instead of Ando Ringo."
The Reveal (April 3)

On April 3rd, Sega revealed on the Project Ringo website that this was Puyo Puyo 7. Along with this, they revealed the answer to "What's mean 247?" (The answer is Puyo 7!) and made all previous teasers available to watch on the Project Ringo website. Information on Puyo Puyo 7 was also released in that week's Famitsu.

Original Concepts

Concept art from Nintendo DREAM Volume 183

Puyo Puyo 7 went through several concept changes during development, and one idea revolved around 3 girls who could pop Puyos and transform while Puyo battling, akin to the Japanese magical girl genre. Since the cast of Puyo Puyo is primarily composed of female characters, the developers decided to change two of the girl characters to boys which resulted in Maguro and Risukuma. The transformation element eventually became the basis for Transformation mode in the game's final version. [1].

Cheats

While the cheats are the same throughout all versions, the buttons listed in this section correspond to the Nintendo DS version.
Many of these cheats also work in Puyo Puyo! 15th Anniversary and Puyo Puyo!! 20th Anniversary.
Unlock All
At the title screen, hold L + R and press Up, Down, Right, Left, X, B, Y, A. The bell chime sound effect will play if the cheat is entered correctly.
Harder CPU in Battles (Core AI Cheat)
Hold Select while selecting the CPU character (in Endless modes, hold select while selecting your character).
Use Dropsets in Endless Modes
Hold Select while selecting your character.
Set Player as CPU
Hold Select while selecting the difficulty during the start of the match. The player's AI level will be set based on the highest AI level of other CPU players.
Instant Win
Press L + R + X + Y during a match.
Choose Random Mode
Press X while in a mode select menu.

List of Music

Songs ported from the past games will be marked red in the Music area. Sound test numbers are based on the PSP version.

System music
No. Music Name
Japanese Translation
01 Title screen ぷよぷよ7 Puyo Puyo 7
02 Character demo キャラクターデモ Character Demo
03 Main menu メインメニュー Main Menu
07 Character/Stage select Please Select Your Character!
36 Lesson mode menu カリキュラム選択Ver.1.0.4 Curriculum Select version 1.0.4
04 Lesson mode レッツ!スタディー! Let's! Study!
31 Act result screen 大結果 Great Result
Cutscenes
No. Music Name Note
Japanese Translation
05 Cutscene A ぷよ7漫才~ヘンテコ日常~ Puyo 7 Skit: Strange Everyday
06 Cutscene B ぷよ7漫才 ~異次元展開~ Puyo 7 Skit: Alternate Dimension Evolution
32 Cutscene C うふふふふ・・・ Ufufufufu... Used when you battle against Dark Arle.
25 Cutscene D 呼びかける声 Call Voice
26 Cutscene E さぁ!次いってみよう! Now! Let's Go Next!
35 Cutscene F 暗黒の力 Dark Force Used when you battle against Ecolo.
Puyo Match

Describes in order of the music used in story mode → BGM for Free Match in this list.

No. Music Name Note
Japanese Translation
08 Stages 1-3 レッツ!ぷよ勝負! Let's! Play Puyo!
09 Stages 4 and 5 校舎の外でもぷよ勝負! Play Puyo in Outside of School!
10 Stages 6-8 商店街もぷよぷよ地獄! Shopping District Puyo Puyo Hell! Later reused in Puyo Puyo eSports.
11 Stages 9 and 10 夕暮れ時のぷよ勝負! Play Puyo in Dusk!
12 Stages 11-13 Shiny Lakeside
13 Stages 14-16 Ruins Stage from Puyopuyo-n Arrange of "Ruins Stage ~ Treasure Hunter?" from Puyo Puyo~n. Later reused in Puyo Puyo eSports.
14 Stages 17 and 20 Insanity of Dark Arle Later reused in Puyo Puyo eSports.
15 Stages 18 and 19 プリンプタウンで あ・や・つ・ら・れ Manipulated in Primp Town
16 Stage 21 宇宙の命運をかけて Over the Fate of the Universe Later reused in Puyo Puyo Tetris.
17 Stage 22 レッツ!最終ぷよ勝負! Let's! Last Puyo Match! Later reused in Puyo Puyo Tetris.
27 Warning や・ば・い・で・す R-I-S-K-Y
29 Continue コンティニューする? Continue?
30 Game Over ゲームオーバー! Game Over!
24 Transformation Mode だいへんしん☆モード! Transformation☆Mode! Also used for Puyo Puyo!! 20th Anniversary as music for Mega Puyo Rush and Mini Puyo Fever rules.
28 Fever Mode/Endurance FEVER! SEVEN! Medley of the title themes from Puyo Puyo Fever, Puyo Puyo Fever 2, Puyo Puyo! 15th Anniversary and Puyo Puyo 7.
37 Non-Fever/Mega Puyo Rush Endless Modes Tokoton from Puyopuyo Arrange of "Morning of Puyo Puyo" from Puyo Puyo.
18 みんなで対戦!朝までぷよぷよ Everyone Fight! Puyo Puyo until Morning Reused from Puyo Puyo Fever. Arrange of "The Faceoff in the Magician's Tower! Beginning Music" from Puyo Puyo Tsu.
19 へっぽこ魔王最強伝説 Untrained Demon King Ultimate Legend Reused from Puyo Puyo Fever.
20 紅き叫びの波動! Surge of Crimson Shouts! Reused from Puyo Puyo Fever 2.
21 Request from Puyopuyo Reused from Puyo Puyo! 15th Anniversary. Arrange of "Sticker of Puyo Puyo" from Puyo Puyo.
22 Last from Puyopuyo2 Reused from Puyo Puyo! 15th Anniversary. Arrange of "The Faceoff in the Magician's Tower! Quickly Difficult" from Puyo Puyo Tsu.
23 時空を超えて久しぶり! It's Been a Long Time Since We Passed Through Space Time! Reused from Puyo Puyo! 15th Anniversary. Arrange of "Theme of Puyo Puyo" from Puyo Puyo.
Post-defeat Ecolo cutscenes
No. Music Name
Japanese Translation
33 Epilogue (Pre-Credit) すくわれた世界 Saved the World
34 Epilogue (Post-Credit) そして また いつか・・・ And someday...

Trivia

  • The characters you play as during the final battle (dubbed "Everyone Unite" in the fanmade english translation patch, called "Zenin Shuugou" in original Japanese) is actually a separate character. When playing as this character (via memory editing or action replay), there are a few interesting things:
    • Everyone Unite doesn't transform. In fact, Everyone Unite doesn't have a transformation animation. Everyone Unite use their fever animation when entering transformation.
    • Everyone Unite uses a badly edited character picture depicting Ringo with a hand drawn 18 (which represents Everyone Unite's character ID) on endless modes on the DS version.
    • Everyone Unite uses the same character power as Amitie except for Mini Puyo Fever where they use a unique power that is lower than Amitie's. It's possible that Amitie's power was slightly bumped up by the final release.
    • Everyone Unite uses Arle's dropset.
  • On the Nintendo DS version, Arle's voice samples for Everyone Unite are actually re-used from Puyo Puyo! 15th Anniversary.
  • There are 3 different versions of Carbuncle in this game, each of which looks slightly different: Carbuncle alone, Carbuncle with Arle, and "Dark" Carbuncle with Dark Arle.
  • In this game, not just Ringo and Maguro, but Arle, as well as Fever-related characters (except Lemres) are also seen to wear school uniforms.
  • Witch and Harpy make a cameo in a cutscene in Episode 11 in Story mode, when playing as Amitie. They also appear in the credit backgrounds among every other character.

Gallery

Boxart and Title Screens

Website artwork

Concept Art

External links

References