Puyo Puyo Fever 2

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Puyo Puyo Fever 2

Puyo Puyo Fever 2 Box Art (PlayStation 2)
DeveloperSonic Team
PublisherSega
PlatformsNintendo DS, PlayStation 2, PlayStation Portable
Players1-8 players (DS), 1-2 players(other)
Release dateNintendo DS
Japan December 24, 2005

PlayStation 2 &
PlayStation Portable

Japan November 24, 2005

Puyo Puyo Fever 2 (ぷよぷよフィーバー 2【チュー!】, Puyo Puyo Fība 2 (Chū!)) is the sequel to Puyo Puyo Fever. It is set in Primp Town, the home of the previous game's magic school and introduces several new characters including Sig, who plays a major role in the game's story. This game's adventure mode follows Amitie, Sig, and Raffina through their individual stories in a format similar to Puyo Puyo Sun.

This game was followed by Puyo Puyo! 15th Anniversary.

Story

The game boasts nine courses, three times of that from the original Puyo Puyo Fever. Each of the three main characters (Amitie, Raffina, and Sig) has three courses, each with a different story. In general, the main plot of the WakuWaku course involves meeting Lemres, a mage from the school in the neighboring town who is visiting Primp Magic School, and the plot of the HaraHara course involves stopping Klug, who was possessed by the spirit sealed in his book.

RunRun Course

The RunRun (るんるん, runrun) course in Puyo Puyo Fever 2 is a tutorial course that explains the basics of Puyo Puyo Fever. It starts at a dialog with Ms. Accord. Each player faces three others: 2 classmates and then a final test by Ms. Accord.

Raffina

Amitie

Sig

WakuWaku Course

The WakuWaku (わくわく, wakuwaku) course is also similar to the original course in a similar manner, except that the WakuWaku course only lasts for 6 stages, unlike the previous game's same course(which had 8 stages).

Raffina

In the opening scene, Raffina meets Butler, who is searching for the Ocean Prince. Butler makes a deal with Raffina in order to convince her to help. Throughout the rest of the course, Raffina is basically shown pushing other characters out of the way as she attempts to find Ocean Prince (who she plans to turn back into a human in order to make him her "prince").

The final dialog shows Lemres turning Ocean Prince into his human form, Prince Salde, as Butler tries to catch up with him, who struggles away from Lemres and Raffina. Raffina then looks at the item she gets from Butler, the Shellfish of Thinking, in disgust. The screen fades and the credits roll.

Amitie

Amitie begins her course at Primp Magic School, where Accord asks her to meet up with a visitor (Lemres) since she cannot do so personally due to something coming up. However, Accord neglects to tell Amitie who the visitor is, so Amitie sets off rather aimlessly, encountering and challenging random characters.

As the course ends, Amitie seems to be embarrassed for beating up Lemres, the visitor whom she was supposed to meet up with. Amitie is then shown apologizing to Accord while holding a coughing Lemres.

Sig

Sig's course begins on a dialog with Accord. Apparently, Amitie forgot the observation data notebook for the flower she was supposed to be watching, so he plans to give it to her. However, at this point Accord has already sent Amitie off to meet Lemres. Since Accord forgot to give Amitie a description of Lemres, she gives Sig a note to give to Amitie along with the notebook.

This course ends with Sig reading the letter that he was supposed to give to Amitie, the letter consisting of a picture of Lemres, the person Amitie was supposed to meet. Realizing this, Sig picks Lemres off the ground and shakes him, which heals him, and then leaves.

HaraHara Course

The HaraHara (はらはら, harahara) course is similar as well, having the full 8-stage length from the previous game.

Raffina

The course begins with Lemres informing Raffina that his purpose for coming to Primp Town was to deliver the "Stone of Moon," but lost it on the way. He convinces her to help him find it by inserting the fact that it is said to improve one's complexion, thoroughly exciting Raffina.

The course ends with Raffina taking the Stone of Moon from Possessed Klug, with the latter asking if she's concerned about Klug, whom he's currently possessing. Raffina says that she really doesn't mind him being in Klug's body, seeing as she only came for the Stone. She heads back to Lemres, and says she got the stone, but that it's broken. Lemres actually explains that it has to be broken in order to use it. Raffina rejoices as Lemres heads back to Feli and Balanders, revealing to Feli that he didn't tell Raffina that the stone's effects only last for 3 days before it's put back together.

Amitie

The course begins with the spotlight focused on Klug, who plans to increase his magic power by unsealing his book through the use of three magic items, although he still needs the Stone of Moon that Raffina was looking for. Amitie runs into Klug and defeats him. Annoyed by his defeat, Klug threatens Amitie to meet him in the ruins and fight him in his unleashed form.

The story - and the game itself - ends with Amitie rejoicing that she won against Possessed Klug, while he begs her not to take the bookmark inside the Tome of Sealing. Amitie slips it out of the book and asks if this is the one he means, with Possessed Klug screaming as he's sealed back into Klug's book and Klug gets his body back. The latter tells Amitie that it was just an experiment on what happens if someone is possessed. Lemres joins in on the conversation and the three decide to go back to the school, having a good laugh while doing so.

Sig

Possibly taking place after the events of Raffina's WakuWaku course, Sig meets Prince Salde - Ocean Prince in his human form. Wanting to return to his fish form in order to deceive his Butler (known in this story as "a pursuer"), Salde bribes Sig with free meals and naps in order to have him help find the Lantern of Star, which is necessary to transform him into a fish again.

The course ends with Prince Salde reaching for the Lantern slowly as Possessed Klug laments that he lost. While he's distracted, Salde grabs the lantern, turning back into the Ocean Prince. He and Sig head back to the ocean and say their goodbyes... only for the Ocean Prince to be eaten by a whale.

Gameplay

Modes

Free play modes
Endless Modes

Single-player Mode

Artwork of Primp Town as it appears in Puyo Puyo Fever 2

Puyo Puyo Fever 2 has 3 save slots and is unique from other entries in the series in its presentation, as the main menu consists of various locations in Primp Town. The player can press to pause button to view statistics and save the game.

Point Card

The player is given a point card by Accord when starting the game. It automatically stores the points the player earns while playing the game, and these points can be exchanged for items at Dapper's Shop.

Items

Main article: Puyo Puyo Fever 2/Items

A unique addition to Puyo Puyo Fever 2 were its unique items. These items could be obtained from talking to characters in town, buying them from Dapper Bones' shop, or they could drop randomly when playing in story mode. While most items are single use, there are five permanent items that can be used an unlimited amount of times.

Primp Magic School

Main article: Primp Magic School

Players can access the game's story mode through the school.

Primp Town Hall

Main article: Town Hall

A town hall that also serves as a post office. Here the player can adjust the games' settings, view their rankings and play history, play minigames, and receive mail through the post office from characters in-game.

Dapper's Shop

Main article: Dapper's Shop

A store run by Dapper Bones where where you can buy items.

Precise Museum

Main article: Precise Museum

A museum curated by Akuma that contains a library, gallery, rewatch cutscenes and saved replays on PSP and PS2, and listen to audio from the game.

Unfinished Tower

Main article: Unfinished Tower

A tower built by Hoho that hosts the single-player challenge modes, including Endless Fever, Endless Chu Panic, Endless Mission, Endless Classic, and the Fever 2 equivalent to Puyo Puyo Box's Scramble mode and Stairway to Heaven, an endless battle mode where the player tries to get as high as they can in the tower.

Friendly Plaza

Main article: Primp Plaza

A playground where Arle and Carbuncle are usually seen. This is where the player can access the multiplayer and free play modes.

Multiplayer

The Playstation Portable version of Puyo Puyo Fever 2 contains all local multiplayer modes that the Playstation Portable officially supports, that being the normal local Ad-Hoc mode and the Game Sharing functionality, along with the returning "Face-to-Face"(single-console multiplayer) mode from Puyo Puyo Fever.

The Nintendo DS version of Puyo Puyo Fever 2 also contains all local multiplayer modes that the Nintendo DS officially supports, with multi-cart local Wireless Play and the DS Download Play functionality.

In the PlayStation 2 and PlayStation Portable versions, only up to 2 players can play Free Battles while the DS version supports up to 8 players.

Face-to-Face (PSP)

Most of this mode is identical from Puyo Puyo Fever (PSP), except for the fact that there's now a second rotational button for each player in this mode, with "L"(for 1P) and "R"(for 2P) respectively.

PSP Game Sharing & DS Download Play

A new feature which is not present in the PSP port of Puyo Puyo Fever is the Game Sharing option, which allows you to share a simplified version of the game to the other players, which works identically to DS Download Play. Rooms made with this feature forced the guest(s) to enter their own Game Sharing feature. Some visuals and audio are limited in this mode. In the DS version, none of the unlockable characters can be chosen by the guest in this mode.

Playable Characters

Listed in order of voice clips in the museum, which is also their indexing order.

  1. Amitie
  2. Dapper Bones
  3. Klug
  4. Donguri Gaeru
  5. Lidelle
  6. Onion Pixie
  7. Ocean Prince
  8. Raffina
  9. Yu and Rei
  10. Tartar
  11. Hoho
  12. Accord and Popoi
  13. Frankensteins
  14. Arle and Carbuncle
  15. Sig
  16. Lemres, unlocked by completing one of the WakuWaku courses.
  17. Feli
  18. Baldanders
  19. Gogotte
  20. Akuma
  21. Possessed Klug, unlocked by completing one of the HaraHara courses.

Development

Pre-release

This article or section is currently incomplete.

You can help Puyo Nexus Wiki by expanding it.

Reason: Missing citations for all of this information.


After the success of Puyo Puyo Fever, SEGA, originally wanted to create an expanded version of Puyo Puyo Fever known as "Puyo Puyo Fever +/Plus".

Its original focus was simple: add new characters, revamp older characters and eventually add new extras to the game.

During development, it eventually turned into a sequel where the player could explore Primp Town and talk with Primp residents along the journey. In this stage, it was called "Puyo Puyo Town", but was later renamed to "Puyo Puyo Fever TSU!" to align with Puyo Puyo Tsu's title. After these name changes it was finally named "Puyo Puyo Fever 2 (CHU!)".

Its internal development name was "Puyo Puyo 6".

The game had a quick development time, with its development time being around 8-10 months based off its announcement date.

Post-release

Sales

Sales-wise, it was one of the lowest-selling known SEGA-Era Puyo games to date, only selling about 120,000 copies between all three versions:

Number of total game sales
Game Release Date (earliest) Sales (Copies Sold) Citation(s) Date of Citation(s)
Puyo Puyo Fever 2 November 24, 2005 Around 120,000ᵃᵇ Source 1, 2 August 31st, 2024
Puyo Puyo 15th Anniversary December 14, 2006 649,869ᵃᵇ Source May 1, 2013
Puyo Puyo 7 July 30, 2009 493,196ᵃᵇ Source May 1, 2013
Puyo Puyo!! 20th Anniversary July 14, 2011 325,832ᵃᵇ Source May 1, 2013
Puyo Puyo!! Quest April 24, 2013 At least 26,000,000 Source February 28, 2022
Puyo Puyo!! Quest Arcade November 7, 2013 At least 1,500,000ᵇ Source July 11, 2016
Puyo Puyo Tetris + S February 6, 2014 Over 1,400,000 Source November 19, 2020
Puyo Puyo Chronicle December 8, 2016 21,451ᵃᵇ Source July 22, 2021
Puyo Puyo eSports/Champions October 25, 2018 197,249ᵇ Source 1, 2, 3 July 14, 2019
Puyo Puyo Tetris 2 + 2S December 8, 2020 433,644 (Nintendo Switch only)ᵃᵇ Source 1, 2 (Special Price version) May 25, 2025

Note: 400,000 is generally considered to be the minimum amount for a mass-market game to be considered "successful" in Japan.

Because of said fact, a new director Mizuki Hosoyamada had to replace the role after this starting with Puyo Puyo! 15th Anniversary.

Cheats

Unlike Puyo Puyo Fever, every version, with the exception of the DS version, does not contain any kind of cheat codes, even ones didn't have item alternatives(like the character items) in the Story and Endless Tower modes.
All of the following cheats that do exist(corresponding to the DS version) are also carried over from the DS version of Puyo Puyo Fever.
Harder CPU in Battles (Core AI Cheat)
Hold R while selecting the CPU character, then press A/START with the buttons held. The CPU opponent will now have faster movement.
Use Dropsets in Endless Modes
Hold X while selecting your character in any Endless modes outside of 'Endless Tower', then press A/START with the buttons held. The previously all-pair dropset, normally used as Arle, will now have the chosen character's dropset. Unlike Puyo Puyo Fever, high scores can be saved into the records if you use this cheat.
Use TSU Ruleset in Free Battle
Hold X while selecting your character and/or your opponent in any of the Fever-related rules(Fever, Trap or Custom), then press A/START with the buttons held. You/your opponent will now have a TSU/Classic Rules board, following the rules of said mode.
Set Player as CPU
Hold SELECT, then press A/START on your difficulty selection during the start of each match. The player's character should now be controlled by the CPU(with their own AI routine). (Hold R + SELECT to activate Core AI CPU for your character.)
Instant Win/KO All CPU's in Free Battle
Press L + R + SELECT during a match. This will KO all CPU's, which instantly wins the player(s) the match if there's only 1 human-controlled player remaining or if there are no opposing human-controlled players remaining.

Trivia

  • Possessed Klug uses a unique voice pattern.
  • In terms of character strength, Baldanders is the weakest character in the game, both inside and outside of Fever.
  • The PSP version contains 2 alternate takes for "Let's Begin" and "Always Fun Popping Puyos!"under the names of “B001” and “TAISEN0” respectively
    • The DS version has many duplicate tracks, Popoi's Theme and the Staff Roll from Fever 1, and an unused track from the GBA version of Fever 1. The latter would become used in Puyo Puyo!! 20th Anniversary.
  • The PS2 version was meant to have online play that featured downloadable books and lore and gave you the option to play "Free Battle" Puyo matches online, similar to the PC port of Puyo Puyo Fever, but that function was removed in the game's final version.
  • Each version's boxart corresponds to a different protagonist.
    • The DS boxart focuses on Amitie.
    • The PSP boxart focuses on Raffina.
    • The PS2 boxart focuses on Sig.

Bugs

  • In the PSP version, trying to drop a Puyo with Nuisance to fall in the Nuisance Queue while the opponent's chain is happening sometimes causes said Nuisance to fall in their board, which may cause an unexpected loss for the player depending on the situation. This usually occurs the most when a match has begun and one of the players didn't drop their first/second Puyo yet by the time their opponent executes their chain.
  • Getting a 'drawn game/match'(two boards touch the "X" spot at the same time) against the computer in the Story and Endless Battle modes in certain stages(which normally makes you lose the match anyway) will sometimes cause the game to crash. All unsaved data will be lost if this occurs. (Confirmed with DS(Story-only), unknown with PSP(both modes), untested with PS2.)
  • Due to an oversight in the DS version, if you enter the Download Play mode(or just go into the Waiting Room in this mode), then exit, then go to any of the computer-related Free Battle modes, all character animations will still be simplified. This can be reversed by entering any of the multi-cart multiplayer modes then exiting said mode.
  • All of the Puyo Fever 1 Nuisance-related bugs return here.

Main article: Puyo Puyo Fever#Bugs

Gallery

Boxart

Screenshots

Nintendo DS

PSP

PS2

Posters

Main article: Puyo Puyo Fever 2/Gallery

Unlockable posters that can be viewed in the game's gallery. Almost all of them have the game's motto - "Popping Puzzle Fun" written on them. Most are references to real movie posters, except for Lemres' signed poster and Hoho Bird's sketch of the Unfinished Tower.

Magazine Prints

Other Media

Videos

Japanese PlayStation 2 Trailer

External links