Sinoc's Factory 4

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Sinoc's Factory 4
Screenshot SinocsFactory4 Battle.png
Flaming Woopee V Beerman
DeveloperXerodox

Sinoc's Factory 4 is the first actual Puyo Puyo game in the series - the three predecessors all used a Columns style gameplay. Sinoc's Factory 4 was written in 2004.

This game also marked the forming of the SFTeam, which was a few people dedicated to helping with development. The members included Soph, Koretetsu, Volken and Waddler-D (who joined later on during Sinoc's Factory Fever).

Graphics and Effects

Sinoc's Factory 4 used sprites from Puyo Puyo Tsu Remix for the Super Nintendo. The game animated the Puyo and had a primitive squishing effect, similar to the one in Puyo Puyo Tsu. It was also the first of the series to have garbage tray animation (where the garbage icons slide across when it changes). The music for this game was from a wide variety of games and used a sound engine (albeit from a separate application) to allow seamless OGG looping.

Controls

Note that "holding down" keys is now possible.

ENTER
Confirm a menu choice.
Escape
Go back / pause / exit.

Player 1

Cursor key left/right
Move the piece left or right respectively.
Cursor key down
Move the piece down.
M/N
Rotate pieces clockwise or anti-clockwise respectively.

Player 2

A and D
Move the piece left or right respectively.
S
Move the piece down.
Q/E
Rotate pieces clockwise or anti-clockwise respectively.

Gameplay

Sinoc's Factory 4 has the same game mechanics as the Tsu rule with the exception of no margin time implemented.

Sinoc's Factory 4 also introduced 3 new Puyo types. These are Sapphire, Sick and Chub Nut. The Chub Nut was the most annoying Puyo and was a sixth color. This Puyo could be disabled in the options menu. Sapphire and Sick Puyo could not be disabled, but fell sometimes as garbage. Sapphire Puyo were impossible to erase, unless 4 grouped like a normal color, so they could easily ruin a good stack. Sick Puyo are rare and cause the garbage the player sends to change drastically, transforming it into random colors when it falls. However, it only works for the pending garbage on the opponent's field. The AI for this game had improved (not greatly) but it wasn't a complete pushover anymore.

The game featured a stage mode with 2 quests. You could play as Collins or Arle. These quests were around 18 stages long and featured different characters. There were no cutscenes and the stage preview was similar to Dr. Robotnik's Mean Bean Machine.

The game also offered a variety of game modes:

There is also the option to play Free Battle (choose the player's and opponent's characters), and play a Tournament. There are known bugs in tournament mode that were never fixed, for example, getting stuck in the middle of a chain.