Sinoc's Factory

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This article contains information about a fanmade game that is not related to official Puyo Puyo or Madou Monogatari games.

Puyo Nexus is not accepting new articles about fanmade games according to our revised rules. This page is being preserved for archival purposes.

Sinoc's Factory
Screenshot SinocsFactory1 Level1.png
Level 1 Battle
DeveloperXerodox

Sinoc's Factory was originally designed to be a Puyo Puyo clone, but ended up more in the style of Columns. It was written in 2002 in Visual Basic 6.

It was the first Puyo Puyo game to be written by Soph.

Graphics and Effects

Sinoc's Factory used graphics from Dr. Robotnik's Mean Bean Machine and music from Sonic the Hedgehog, though there is no music in the public release. There were no special effects and there also was a bad problem with flickering. The status was shown using labels in the center of the screen.

Controls

Cursor key left/right
Move the piece left or right respectively.
Cursor key down
Move the piece down. Note this had to be pressed multiple times.
Space
Rotate pieces.
Escape
Exit.

Gameplay

The game had only one mode, that being a very primitive form of Stage Mode - it would put the player against the same AI with different names. The only difference was the speed the pieces fell. The stage mode was a score race more than anything else. Whoever got to a set score first won the match. The AI was also very primitive so it was nearly impossible to lose.

Rotating only swapped the bottom and top pieces. It didn't actually properly rotate.

To erase pieces the player would have to align 3 in a row either horizontally, vertically or diagonally. This is the reason for the gameplay being like Columns.

The scoring system used was also very basic and nowhere near close to a Puyo Puyo scoring formula.