Puyo Puyo (1991)

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For information on the series, see Puyo Puyo.

Puyo Puyo
Puyomsx2.png
MSX2 cover art.
DeveloperCompile
PublishersCompile (MSX2), Tokuma Shoten (FDS/FC)
PlatformsMSX2, Famicom Disk System, Family Computer
Players1-2 players
Release dateMSX2
Japan October 25, 1991

Famicom Disk System

Japan October 25, 1991

Family Computer

Japan July 23, 1993

Puyo Puyo (ぷよぷよ, Puyo Puyo) is a tile-matching video game created by Compile. It was first released for the MSX2 and Famicom Disk System on October 25, 1991. The Famicom Disk System version was published by Tokuma Shoten as Famimaga Disk Vol. 5: Puyo Puyo (ファミマガディスク Vol.5 ぷよぷよ Famimaga Disuku Boryūmu Faibu: Puyo Puyo). The Puyos, Carbuncle, and Arle Nadja from Madou Monogatari 1-2-3 make appearances in the game. This version of Puyo Puyo was followed up by a heavily retooled arcade version in 1992 that focuses more on competitive play.

The Famicom Disk System version was the second-to-final game for the peripheral. The final game was also bundled with Family Computer Magazine.

Gameplay

Single Player

The game contains two single player modes - Endless and Mission. In Endless, the player matches Puyos until their screen fills, with a giant Puyo or Carbuncle appearing periodically to assist the player. In Mission, the player is given several preset boards, each with a certain goal (such as creating a 3-chain or clearing 8 Puyos simultaneously) that the player must meet to win.

Multiplayer

In this mode, two players play against each other. The players try to fill up their opponents' field by out-chaining them. Due to the lack of later Puyo Puyo games' offset rule, the most optimal method of play is to make a five or six chain and wait out the opponent.

Development

In a 2015 interview with TV Tokyo, Niitani was asked if Puyo Puyo was a Dr. Mario ripoff. He replied that Tetris and Dr. Mario were part of Puyo Puyo's inspiration, but the base concept came from Kazunari Yonemitsu - his game concept involved a type of domino that would disappear once four similarly-colored tiles were connected. Realizing the concept might seem like a Dr. Mario ripoff, Niitani added Madou Monogatari characters and had Tokuma Shoten publish the game on the Famicom Disk System so Nintendo wouldn't accuse Compile of ripping them off.[1]

Game Credits

All Versions
  • Producer (ぷろでゅーさー): Masamitsu Niitani (MOO NIITANI)
MSX2 only
  • Manager (あーしろこーしろ): Kazunari Yonemitsu (Douan Inukai (犬飼 同暗))[2]
  • Programmer (からくりし): Mitsugi Tanaka (Micchi (みっちぃー))
  • Sound (さうんど): Toshiaki Sakoda (Mr. Sakoda (Mr. 迫田)), Akiyoshi Nagao (Nagao (長尾)), Masaaki Harada (Harada (原田)), Masanobu Tsukamoto (MATS)
  • Graphics (おえかき): Ichi (壱), Akemi Sakai (Kemi (けみ)), Hyoju Mu (氷樹むう)
  • Cooperation (きょーりょく): Ai Ai (あぃあぃ), Kerochan (けろちゃん), Takayuki Hirono (Jemini (じぇみに)), Tokifuru Morita (Tokifuru (ときふる)), Gontakun (権太くん), All our Madou Monogatari Staff (魔導物語のキャラたち)
Famicom Disk System & Famicom
  • Programmer: Mitsugi Tanaka (Mitsugi)
  • Graphics: Sonchoh Sawa
  • Music: Akiyoshi Nagao (A Nagao), Masaaki Harada (M Harada), Masanobu Tsukamoto (Mats)
Famicom Disk System only
  • Game Design: Kazunari Yonemitsu (Douan Inukai)[2]
  • Thanks: Ai Ai, Takayuki Watanabe (Kerol), Takayuki Hirono (Jemini)
Famicom only
  • Director: Masanobu Tsukamoto
  • ROM Programmer: Takayuki Hirono (Jemini)
  • Logo: Koji Teramoto (Janus)

Gallery

References

  1. "Niitani Masamitsu Retrospective" - Retrieved January 7th, 2024
  2. 2.0 2.1 Yonemitsu mentions this in the comment section of an article he wrote: "「GAMEDESIGN DOUAN INUKAI」が米光です。"("GAMEDESIGN DOUAN INUKAI" refers to Yonemitsu.")