User:LePlooper/PPQ Enemy Profile Creation Guide

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Attack up.png Top

If you hover over this image you die instantly
Look, ma! Another box that indicates something!
The Enemy Profile Guide's still being worked on. Soon, everyone shall be indoctrinated to make tables. Muahaha.
Currently working on: Adding Actions + Types of Actions

Technicals. Those are the dreaded lands that bar measly enemy attacks. Lands with opponents that can withstand a facile rally. Gone are the Paprisus poking your cards around with sticks! You'll be tasting the blunt strikes and special skills that you have used, taken for granted. These quests are so significant you might have taken a gander at their pages on this very wiki, where something struck the very center of your iris.

An enemy profile table. Your curiosity must have piqued. Small wonder you're here right now. I will ensure you come out of this page a trustworthy enemy tablemaker.

I borrowed Pi's top button since this page might be a big one.

Making a Table + Adding Enemies

Of course, you'll have to create the table itself. Wiki tables overall are quite versatile, but since people new to making tables might see this, I'll just spoon-feed the basics.

We'll start with adding this thing:

{| class="wikitable"
|}

It gives you this tiny, pathetic square.

Pathetic it shan't be! Let's add this.

{| class="wikitable"
|-
! Turn !!style="width:250px;"| Action(s)
|}

Turn Action(s)

Awesome Things to Note

  • The - dash is used to create a new row. Adding a new part without it creates a new column.
  • The exclamation marks can be used in place of the vertical bars to bolden the part's text.

Let's add this dash after the Turn & Action part to create a row (and a space to put the characters in).

{| class="wikitable"
|-
! Turn !!style="width:250px;"| Action(s)
|-
!style="line-height:16px; background-color:#FFFFCC;"| Stage<br />?/?
|}

Turn Action(s)
Stage
?/?

Cool. Now to add the characters. Quest characters in this wiki use index numbers for display so you just have to copy the index number and paste it. Said index number can be found by clicking the "edit" button on a card. (See Xin's Basic Info subsection on card templates for more information)

How about we add Pumpkin as an enemy?

{| class="wikitable"
|-
! Turn !!style="width:250px;"| Action(s)
|-
!style="line-height:16px; background-color:#FFFFCC;"| Stage<br />?/?
| {{301707|icon|size=50px}}
|}

Turn Action(s)
Stage
?/?
[★7] Pumpkin

Adding multiple enemies is about as simple; you just need to add another Action column so it can be clear she also partakes in those, haha.

Let's invite Velena.

{| class="wikitable"
|-
! Turn !!style="width:250px;"| Action(s) !!style="width:250px;"| Action(s)
|-
!style="line-height:16px; background-color:#FFFFCC;"| Stage<br />?/?
| {{301707|icon|size=50px}}
| {{313607|icon|size=50px}}
|}

Turn Action(s) Action(s)
Stage
?/?
[★7] Pumpkin [★7] Velena

Moving on.

Adding Starting Enemy Conditions

Pressing and holding an enemy card opens this bad boy up. People like me eat these up for tablemaking.

In technical maps, enemies usually have a preset collection of conditions (and some that are applied during certain actions, of course) simply named Enemy Conditions. Before we add Pumpkin's conditions, I'll give a basic rundown on permanent conditions' templates:

Code Result Notes
{{shield|1}} Red Shield Red Shield
{{shield|2}} Blue Shield Blue Shield
{{shield|3}} Green Shield Green Shield
{{shield|4}} Yellow Shield Yellow Shield
{{shield|5}} Purple Shield Purple Shield
{{fury shield}} Fury Resistance Fury Resistance
{{fear shield}} Fear Resistance Fear Resistance
{{confuse shield}} Confusion Resistance Confusion Resistance
{{paralysis shield}} Paralysis Resistance Paralysis Resistance
{{poison shield}} Poison Resistance Poison Resistance
{{seal shield}} Seal Resistance Seal Resistance
{{frozen shield}} Frozen Resistance Frozen Resistance
{{turnplus shield}} Turn Plus Resistance Turn Plus Resistance
{{turnplus cut|1}}
{{turnplus cut|2}}
Turn Plus Cutdown (-1)Turn Plus Cutdown (-2) Turn Plus Cutdown
{{ailment cut|1}}
{{ailment cut|2}}
Ailment Cutdown (-1)Ailment Cutdown (-2) Ailment Cutdown

It's time now we assign HP and permanent conditions to Pumpkin. Velena's conditions can wait but she can have HP too.

{| class="wikitable"
|-
! Turn !!style="width:250px;"| Action(s) !!style="width:250px;"| Action(s)
|-
!style="line-height:16px; background-color:#FFFFCC;"| Stage<br />1/1
| {{301707|icon|size=50px}} <div style="display:inline-block; vertical-align:middle; line-height:16px;">500 million HP<br />{{shield|1}}{{shield|2}}{{shield|3}}{{shield|4}}{{shield|5}}</div>
| {{313607|icon|size=50px}} <div style="display:inline-block; vertical-align:middle; line-height:16px;">500 million HP</div>
|}

Turn Action(s) Action(s)
Stage
1/1
[★7] Pumpkin
500 million HP
Red ShieldBlue ShieldGreen ShieldYellow ShieldPurple Shield
[★7] Velena
500 million HP


More Awesome Things to Note

  • These templates can have their sizes adjusted.
    • For example {{shield|1|15px}} scales the Red Color Shield to 15 pixels. Now it won't be so crowded: Red Shield

Adding Actions + Types of Actions

The table is made and the conditions are set. Now it's time for the actions themselves.

The first to unleash their attacks may not be you. Enemies may sometimes pull out preemptive attacks when you enter a new stage, which is a very common sight in technical quests. This is usually considered to be "Turn 0" in this wiki, though Game8 and the game itself consider it Turn 1.

Let's start with a simple single attack performed by Pumpkin. The attack is colored (green in this case, just like her) so let's fancy the damage number up with green as well.

Attacks from enemies may either be colored or colorless. The colors I prefer to use for attacks are as follows:

  • Crimson for red attacks.
  • Blue for blue attacks.
  • Green for green attacks.
  • Goldenrod for yellow attacks.
  • Purple for purple attacks.
  • Grey for colorless attacks.

This is merely a recommendation (and it would actually be best not to use color at all if you want to accommodate for colorblind users and instead state the color itself if the enemy attacks using a different one). Any color close to the original is appreciated, though consistency is very much preferred and it would be best you do not use the destructive, eye straining colors.


{| class="wikitable"
|-
! Turn !!style="width:250px;"| Action(s) !!style="width:250px;"| Action(s)
|-
!style="line-height:16px; background-color:#FFFFCC;"| Stage<br />1/1
| {{301707|icon|size=50px}} <div style="display:inline-block; vertical-align:middle; line-height:16px;">500 million HP<br />{{shield|1}}{{shield|2}}{{shield|3}}{{shield|4}}{{shield|5}}</div>
| {{313607|icon|size=50px}} <div style="display:inline-block; vertical-align:middle; line-height:16px;">500 million HP</div>
|-
| 0
| Single attack ({{color|8000|green}})
|}

Turn Action(s) Action(s)
Stage
1/1
[★7] Pumpkin
500 million HP
Red ShieldBlue ShieldGreen ShieldYellow ShieldPurple Shield
[★7] Velena
500 million HP
0 Single attack (8000)

Baah, not good enough of an example of a table you'd see out in the wild. How about I convert it to a Mass attack, move it to Turn 1, and fill the missing space with something cooler, like, uh, Recovery Down?

For some conditions, like Color Shield and Attack Down Attack Down & Recovery Down Recovery Down, a percentage or multiple value should be provided. In this case Pumpkin will inflict Recovery Down for 5 turns with a -99% value. Let's add that, and add Turn 1 too.

{| class="wikitable"
|-
! Turn !!style="width:250px;"| Action(s) !!style="width:250px;"| Action(s)
|-
!style="line-height:16px; background-color:#FFFFCC;"| Stage<br />1/1
| {{301707|icon|size=50px}} <div style="display:inline-block; vertical-align:middle; line-height:16px;">500 million HP<br />{{shield|1}}{{shield|2}}{{shield|3}}{{shield|4}}{{shield|5}}</div>
| {{313607|icon|size=50px}} <div style="display:inline-block; vertical-align:middle; line-height:16px;">500 million HP</div>
|-
| 0
| All cards {{rcvdown}}5 (-99%)
|-
| 1
| Mass attack ({{color|8000|green}})
|}

Turn Action(s) Action(s)
Stage
1/1
[★7] Pumpkin
500 million HP
Red ShieldBlue ShieldGreen ShieldYellow ShieldPurple Shield
[★7] Velena
500 million HP
0 All cards Recovery Down5 (-99%)
1 Mass attack (8000)

While we're at it, let's have Velena do something awesome.

| {{313607|icon|size=50px}} <div style="display:inline-block; vertical-align:middle; line-height:16px;">500 million HP<br />{{fury shield}}{{fear shield}}{{confuse shield}}{{paralysis shield}}{{turnplus shield}}</div>
|-
| 0
| All cards {{rcvdown}}5 (-99%)
|
|-
| 1
| Mass attack ({{color|8000|green}})
| Create {{garbage}}6
|}

Turn Action(s) Action(s)
Stage
1/1
[★7] Pumpkin
500 million HP
Red ShieldBlue ShieldGreen ShieldYellow ShieldPurple Shield
[★7] Velena
500 million HP
Fury ResistanceFear ResistanceConfusion ResistanceParalysis ResistanceTurn Plus Resistance
0 All cards Recovery Down5 (-99%)
1 Mass attack (8000) Create Garbage Puyo6

Here she's converting 6 random puyos into garbage puyos, worded as "creation" (which will be touched upon later). Velena's also been given ailment resistances if you've noticed.

Let's keep this table short and simple.

| 0
| All cards {{rcvdown}}5 (-99%)
|
|-
| 1
| Mass attack ({{color|8000|green}})
| Create {{garbage}}6
|-
| 2
|
| 2 cards {{fury}}1
|-
| 3
| Single attack ({{color|8000|green}})
|
|-
| 4
| Mass attack ({{color|8000|green}})
| All cards {{fury}}2
|-
| 5
|
|<div style="line-height:16px; text-indent:-10px; padding-left:10px;">Mass attack<br/>(colorless {{garbage}}{{hard}}{{color|×100,000|grey}})</div>
|}

Turn Action(s) Action(s)
Stage
1/1
[★7] Pumpkin
500 million HP
Red ShieldBlue ShieldGreen ShieldYellow ShieldPurple Shield
[★7] Velena
500 million HP
Fury ResistanceFear ResistanceConfusion ResistanceParalysis ResistanceTurn Plus Resistance
0 All cards Recovery Down5 (-99%)
1 Mass attack (8000) Create Garbage Puyo6
2 2 cards Fury1
3 Single attack (8000)
4 Mass attack (8000) All cards Fury2
5
Mass attack
(colorless Garbage PuyoHard Puyo×100,000)

After a certain number of turns, the enemies will loop back to a certain action, commonly Turn 1. Of course, we'll have to indicate this.

|-
|-
| 5
|
|<div style="line-height:16px; text-indent:-10px; padding-left:10px;">Mass attack<br/>(colorless {{garbage}}{{hard}}{{color|×100,000|grey}})</div>
|-
| 
|colspan=4 style="text-align:center;"| ''loops from Turn 1''
|}

Turn Action(s) Action(s)
Stage
1/1
[★7] Pumpkin
500 million HP
Red ShieldBlue ShieldGreen ShieldYellow ShieldPurple Shield
[★7] Velena
500 million HP
Fury ResistanceFear ResistanceConfusion ResistanceParalysis ResistanceTurn Plus Resistance
0 All cards Recovery Down5 (-99%)
1 Mass attack (8000) Create Garbage Puyo6
2 2 cards Fury1
3 Single attack (8000)
4 Mass attack (8000) All cards Fury2
5
Mass attack
(colorless Garbage PuyoHard Puyo×100,000)
loops from Turn 1

That's a well done table if I've ever seen one.

Ah, you might have noticed Velena inflicts the Fury ailment. She does the basic method of ailment infliction, which means, yes, there's another way. I'll show it shortly.

That also made me notice I haven't given a rundown on temporary conditions. Heeeeeere they are (well, some of them; in other words ones that are used by enemies), with short explanations of what they do:

Code Result Effect
{{fury}} Fury Doubles damage taken and causes 50% of attacks to miss
{{fear}} Fear Doubles damage taken and halves damage dealt
{{confusion}} Confusion Forces inflicted cards to attack themselves/allies
{{paralysis}} Paralysis Disables attacks/skill activation and triples damage taken once
{{poison}} Poison Percentage damage per turn
{{seal}} Seal Disables attacks/skill activation
{{skill seal}} Skill Seal Disables skill activation and prevents Puyo Left to Skill from counting down
{{parasite}} Parasite Percentage damage per turn to heal the inflictor(s)
{{fatigue}} Fatigue Increases damage taken to 2.5× but grants Attack Up Attack Up (1.5×) for 1 turn after expiration
{{feigned}} Feigned Causes attacks to miss and prevents additional effects to be inflicted on enemies
{{frozen}} Frozen Disables attacks/skill activation and inflicts Attack Down Attack Down (-50%) for 2 turns after expiration
{{atkup}} Attack Up Denoted by a multiple
{{atkdown}} Attack Down Denoted by a percentage
{{rcvdown}} Recovery Down Denoted by a percentage
{{dmgup}} Damage Taken Up Denoted by a multiple
{{barrier}} Barrier Reduces damage from any source
{{reflect|1}} Red Reflection Reflects red attacks
{{reflect|2}} Blue Reflection Reflects blue attacks
{{reflect|3}} Green Reflection Reflects green attacks
{{reflect|4}} Yellow Reflection Reflects yellow attacks
{{reflect|5}} Purple Reflection Reflects purple attacks

...This table's over with, let's bring out a new one.

In this table, Zara's out and about creating and transforming stuff. Hilda unleashes attacks that inflict ailments when hit, which is that secondary method of inflicting ailments I was talking about.

{| class="wikitable"
|-
! Turn !!style="width:250px;"| Action(s) !!style="width:250px;"| Action(s)
|-
!style="line-height:16px; background-color:#FFFFCC;"| Stage<br />1/1
| {{108307|icon|size=50px}} <div style="display:inline-block; vertical-align:middle; line-height:16px;">400 million HP<br />{{confuse shield}}{{paralysis shield}}{{seal shield}}{{turnplus cut|1}}</div>
| {{106707|icon|size=50px}} <div style="display:inline-block; vertical-align:middle; line-height:16px;">100 million HP<br />{{confuse shield}}{{paralysis shield}}{{seal shield}}{{turnplus cut|1}}</div>
|-
| 0
| Create {{prism}}12
| Attack 3 cards ({{color|4000|crimson}}) + {{paralysis}}1
|-
| 1
| Transform {{puyo|2}}3 → {{heart}}
| Mass attack ({{color|4000|crimson}})
|-
| 2
| Transform {{puyo|3}}3 → {{heart}}
|
|-
| 3
| Transform {{puyo|4}}3 → {{heart}}
| Mass attack ({{color|4000|crimson}}) + {{fear}}2
|-
| 4
| Transform {{puyo|5}}3 → {{heart}}
| Single attack ({{color|4000|crimson}}) + {{confusion}}1
|-
| 5
| Create {{garbage}}24
| Attack 3 cards ({{color|4000|crimson}}) + {{paralysis}}1
|-
|
|colspan=4 style="text-align:center;"| ''loops from Turn 1''
|}
Turn Action(s) Action(s)
Stage
1/1
[★7] Zara
400 million HP
Confusion ResistanceParalysis ResistanceSeal ResistanceTurn Plus Cutdown (-1)
[★7] Hilda
100 million HP
Confusion ResistanceParalysis ResistanceSeal ResistanceTurn Plus Cutdown (-1)
0 Create Prism Ball12 Attack 3 cards (4000) + Paralysis1
1 Transform Blue Puyo3 → Heart Box Mass attack (4000)
2 Transform Green Puyo3 → Heart Box
3 Transform Yellow Puyo3 → Heart Box Mass attack (4000) + Fear2
4 Transform Purple Puyo3 → Heart Box Single attack (4000) + Confusion1
5 Create Garbage Puyo24 Attack 3 cards (4000) + Paralysis1
loops from Turn 1

You get the idea of this table. Next one.

Here we have Legamünt, Bestoll, and Felix with new tricks up their sleeves. This table goes up to Turn 10, which is pretty much the maximum amount of turns a Technical quest usually has before it loops.

{| class="wikitable"
|-
! Turn !!style="width:250px;"| Action(s) !!style="width:250px;"| Action(s) !!style="width:250px;"| Action(s)
|-
!style="line-height:16px; background-color:#FFFFCC;"| Stage<br />1/1
| {{420307|icon|size=50px}} <div style="display:inline-block; vertical-align:middle; line-height:16px;">1 billion HP<br />{{confuse shield}}{{paralysis shield}}{{ailment cut|1}}{{turnplus cut|1}}</div>
| {{412707|icon|size=50px}} <div style="display:inline-block; vertical-align:middle; line-height:16px;">625 million HP<br/>{{confuse shield}}{{paralysis shield}}{{ailment cut|1}}{{turnplus cut|1}}</div>
| {{414707|icon|size=50px}} <div style="display:inline-block; vertical-align:middle; line-height:16px;">625 million HP<br/>{{confuse shield}}{{paralysis shield}}{{ailment cut|1}}{{turnplus cut|1}}</div>
|-
| 0
| Mass attack ({{color|20%|goldenrod}})
| Transform {{chance|4}}2
| 1 card {{seal}}5
|-
| 1
| Create {{prism}}8 (6th row)
| 2-turn Trace Capacity -1
|
|-
| 2
|
|
| 1-turn Transform Next {{nextpuyo|4}}
|-
| 3
| Transform all {{prism}} → {{garbage}}
| Attack 2 cards ({{color|5000|goldenrod}}) + {{fear}}1
| All enemies {{autorcv}}3 (10%)
|-
| 4
| Mass attack ({{color|6000|goldenrod}}) + {{fatigue}}3 
| All cards Skill Rewind (+5)
|
|-
| 5
| Create {{prism}}8 (5th row)
|
| <div style="display:inline-block; vertical-align:middle; line-height:16px;">Mass attack<br/>(colorless {{garbage}}{{hard}}{{color|×100,000|grey}})
|-
| 6
| Mass attack ({{color|20%|goldenrod}})
| Attack 2 cards ({{color|5000|goldenrod}}) + {{fear}}1
|
|-
| 7
| Transform all {{prism}} → {{garbage}}
|
| All cards {{atkdown}}1 (-99%)
|-
| 8
| Mass attack ({{color|6000|goldenrod}}) + {{fatigue}}3
| All cards Skill Rewind (+5)
|
|-
| 9
|
|
| <div style="display:inline-block; vertical-align:middle; line-height:16px;">Mass attack<br/>(colorless {{garbage}}{{hard}}{{color|×100,000|grey}})
|-
| 10
| Mass Toughpen. attack ({{color|60,000|goldenrod}})
|
| All cards {{skillseal}}5
|-
|
|colspan=6 style="text-align:center;"| ''loops from Turn 1''
|}
Turn Action(s) Action(s) Action(s)
Stage
1/1
[★7] Legamünt
1 billion HP
Confusion ResistanceParalysis ResistanceAilment Cutdown (-1)Turn Plus Cutdown (-1)
[★7] Bestoll
625 million HP
Confusion ResistanceParalysis ResistanceAilment Cutdown (-1)Turn Plus Cutdown (-1)
[★7] Felix
625 million HP
Confusion ResistanceParalysis ResistanceAilment Cutdown (-1)Turn Plus Cutdown (-1)
0 Mass attack (20%) Transform Yellow Chance Puyo2 1 card Seal5
1 Create Prism Ball8 (6th row) 2-turn Trace Capacity -1
2 1-turn Transform Next Yellow Next Puyo
3 Transform all Prism BallGarbage Puyo Attack 2 cards (5000) + Fear1 All enemies Auto-recovery3 (10%)
4 Mass attack (6000) + Fatigue3 All cards Skill Rewind (+5)
5 Create Prism Ball8 (5th row)
Mass attack
(colorless Garbage PuyoHard Puyo×100,000)
6 Mass attack (20%) Attack 2 cards (5000) + Fear1
7 Transform all Prism BallGarbage Puyo All cards Attack Down1 (-99%)
8 Mass attack (6000) + Fatigue3 All cards Skill Rewind (+5)
9
Mass attack
(colorless Garbage PuyoHard Puyo×100,000)
10 Mass Toughpen. attack (60,000) All cards Skill Seal5
loops from Turn 1

This, uh, might've been a bit overwhelming, but it does show many other skills that you'd have no clue about otherwise. The remaining skills will be shown on the 5-turn table examples again.

Even More Awesome Things to Note

  • The wording of "creation" and "transformation" have their uses. The former is used if the objects transformed aren't specific.
  • If you want to check how much HP enemies have, bring along your trusty card that can inflict Poison on them. Poison inflicted from player cards deal 5% of the target's maximum HP. Just multiply that damage by twenty and you're golden.
    • If the enemy has a Purple Shield which cuts damage by 99%, multiply it by 2000 instead.

The Very Real List of Actions

Here I'll take you through every action enemies may deploy in technicals (specifically ones I haven't already shown).

I couldn't think of any funny numbers for these cards' health so let's translate that to "suppose I couldn't bother learning the total HP of these cards using Poison."

Turn Action(s) Action(s) Action(s)
Stage
1/1
[★5] Heartia
Confusion ResistanceTurn Plus Resistance
[★7] Sana
Turn Plus Resistance
[★7] Chiquita
Turn Plus Resistance
0 Self Blue Reflection1 (×1) Self Red Reflection2 (×1) Self Yellow Reflection2 (×1)
1 Attack 2 cards (10,000)
2 Self Green Reflection1 (×1) Mass attack (8000) + Fury2
3 Single attack (10,000) Self Blue Reflection1 (×1) Self Purple Reflection1 (×1)
4
5 All enemies Red ReflectionBlue ReflectionGreen ReflectionYellow ReflectionPurple Reflection1 (×3) Mass Toughpen. attack (15,000)
loops from Turn 1

The attacks are to make this a bit more realistic.

The Reflection Shield skills are provided with multiples, which the actual game itself does not show. You really are gonna have to take one for the team just for that juicy information.

Adding Multiple Stages

Special Effects and Leader Skills

Overall Glossary

Section That Has Nothing To Do With The Guide And Is Merely For Holding Enemy Table Drafts To Use In Pages

51F

Stage Effect Skill Activation Puyo ×1.5
スキル発動ぷよ数1.5倍
Deck Rules No Repeat Characters
キャラ重複不可
Main color is Blue only
主属性が青属性のみ
Turn Action(s)
Stage 1/3
[★6] Traveling Hero Ringo [★6] Traveling Hero Ringo
Confusion ResistanceParalysis ResistanceSeal ResistanceTurn Plus ResistanceAilment Cutdown (-2)
[★6] Nanao [★6] Nanao
Confusion ResistanceParalysis ResistanceSeal ResistanceTurn Plus ResistanceAilment Cutdown (-2)
0 Create Hard Puyo8 (1 random row) Mass attack (5,000) + Damage Taken Up3 (×1.5)
causes red multipliers below
1 Mass attack (10%)
2 Mass attack (5,000×1.5) + Damage Taken Up3 (×1.5)
causes red multipliers below
3 Mass attack (10%)
4 Mass attack (5,000×1.5) + Damage Taken Up3 (×1.5)
causes red multipliers below
5 Attack 3 cards (4,250×1.5)
6 Mass attack (5,000×1.5) + Damage Taken Up3 (×2)
causes red multipliers below
7 Mass attack (colorless Garbage PuyoHard Puyo×100,000×2)
8 Mass attack (5,000×2) + Damage Taken Up3 (×2)
causes red multipliers below
9 Create Hard Puyo8 (1 random row)
10 Mass Toughpen. attack (850,000×2) (wow even game8 doesn't have it)
loops from Turn 1
Stage 2/3
[★6] Traveling Hero Ringo [★6] Traveling Hero Ringo
Confusion ResistanceParalysis ResistanceSeal ResistanceTurn Plus ResistanceAilment Cutdown (-2)
[★6] Nanao [★6] Nanao
Confusion ResistanceParalysis ResistanceSeal ResistanceTurn Plus ResistanceAilment Cutdown (-2)
[★6] Queenia [★6] Queenia
Confusion ResistanceParalysis ResistanceSeal ResistanceTurn Plus ResistanceAilment Cutdown (-2)
0 Create Hard Puyo12 (2 random columns) Mass attack (5,000) + Damage Taken Up3 (×1.5)
causes red multipliers below
All cards Attack Down7 (-50%)
1 Mass attack (15%) 2 consecutive attacks (5,000×1.5)
2 Mass attack (5,000×1.5) + Damage Taken Up3 (×1.5)
causes red multipliers below
3 Mass attack (15%) All cards Fear99
4 Mass attack (5,000×1.5) + Damage Taken Up3 (×1.5)
causes red multipliers below
5 Attack 3 cards (4,250×1.5) 2 consecutive attacks (5,000×1.5)
6 Mass attack (5,000×1.5) + Damage Taken Up3 (×2)
causes red multipliers below
7 Mass attack (colorless Garbage PuyoHard Puyo×100,000×2) 2 consecutive attacks (5,000×2)
8 Mass attack (5,000×2) + Damage Taken Up3 (×2)
causes red multipliers below
9 Create Hard Puyo12 (2 random columns) 2 consecutive attacks (5,000×2)
10 Mass Toughpen. attack (850,000×2) (yep game8 doesn't have this either) (uhh how was your day)
loops from Turn 1
Stage 3/3
[★7] Traveling Hero Ringo [★7] Traveling Hero Ringo
Confusion ResistanceParalysis ResistanceSeal ResistanceTurn Plus ResistanceAilment Cutdown (-2)
[★7] Nanao [★7] Nanao
Confusion ResistanceParalysis ResistanceSeal ResistanceTurn Plus ResistanceAilment Cutdown (-2)
[★7] Queenia [★7] Queenia
Confusion ResistanceParalysis ResistanceSeal ResistanceTurn Plus ResistanceAilment Cutdown (-2)
0 Create Hard Puyo16 (2 random rows) Mass attack (6,000) + Damage Taken Up3 (×1.5)
causes red multipliers below
All cards Attack Down7 (-70%)
1 Mass attack (20%) 2 consecutive attacks (6,000×1.5)
2 Mass attack (6,000×1.5) + Damage Taken Up3 (×1.5)
causes red multipliers below
3 Mass attack (20%) Mass attack (600×1.5) + Fear99
4 Mass attack (6,000×1.5) + Damage Taken Up3 (×1.5)
causes red multipliers below
5 Attack 3 cards (6,000×1.5) 2 consecutive attacks (6,000×1.5)
6 Mass attack (6,000×1.5) + Damage Taken Up3 (×2)
causes red multipliers below
7 Mass attack (colorless Garbage PuyoHard Puyo×100,000×2) 2 consecutive attacks (6,000×2)
8 Mass attack (6,000×2) + Damage Taken Up3 (×2)
causes red multipliers below
9 Create Hard Puyo16 (2 random rows) 2 consecutive attacks (6,000×2)
10 Mass Toughpen. attack (???×2) sigh when shall the days be bright again?
loops from Turn 1