User:TetsutaroOokami/Draft:Everybody Battles
Everybody Battles (みんなとバトル) is the real-time player-versus-player battle mode of Puyo Puyo!! Quest, officially replacing the previous PvP system since 2016/09/14.
Battle Basics
Battle Deck
Players use Battle Decks (バトルデッキ) instead of the normal Quest Decks in the Everybody Battles mode. A Battle Deck consists of up to three groups (グループ), each with up to three cards. The HP of all cards in a group is totaled into one single HP gauge. The whole group is knocked out only when the combined HP is drained to zero.
Points to note:
- Cards in the second and third groups receive additional bonuses to their Attack power: those in the second group gain 20% bonus, and those in the third group gain 50% bonus
- Combination Bonus is activated only when the three cards within the same group share a combination. No bonus is activated for cards in different groups sharing combinations.
- Leader Skill of the first card in a group is active when the group comes to the front during battle. Note that due to having less cards at the front at one time, some Leader Skills may be weaker in Battle Decks than in Quest Decks.
Battle Flow
In Everybody Battles mode, both parties of the battle are given a typical Puyo field to engage in puzzle gameplay, which functions largely as normal.
Battles in the Everybody Battles mode consists of two phases that happen alternatively: the puzzle gameplay phase and the attack phase (names not official). Unlike in normal quests where each side takes turns to act, both parties act at the same time in each phase.
Puzzle Gameplay Phase
Both parties are given a set amount of time (10 seconds) and may make as many trace-removals and chains as they can within the time limit. The time remaining in each phase is visible in the Time Left to Pop Puyos (ぷよ消しのこり時間) gauge above the top-right corner of the Puyo field. Attack power resulted from popping Puyos across the whole phase is temporarily stored and is not dealt to the opponent until the Attack Phase.
Attack Phase
After the time is up in the Puzzle Gameplay Phase, the attack power stored by each party will be dealt to the opponent.
If both parties have stored attack power, the attacks from the two sides will clash together at the center and neutralize (相殺/そうさい) each other. Only the side that amassed higher total attack power will land its attacks and deal damage, with the damage reduced proportionally by the opposing attack power.
Party A | Party B | ||||||
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Cards | ![]() |
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Attack Power | 3000 | 4000 | 3000 | 2000 | 1000 | 2000 | |
(total 10,000) | (total 5000) | ||||||
↓ NEUTRALIZATION ↓ | |||||||
Attack Dealt to Opponent |
1500 | 2000 | 1500 | 0 | 0 | 0 |
Battle Conclusion
A battle is concluded either
- when all groups of one party are knocked out; or
- after the overall time limit (120 seconds).
At the time of battle conclusion, the party with more HP remaining by proportion of total HP of the whole deck wins, including knocking out all of the opponent's groups. The HP proportions are calculated before effects from Leader Skills, Battle Skills and/or Combination Bonus are applied. Note that it is possible for a party to win with fewer groups still standing than the opponent.
The remaining time (in seconds) and a Power Gauge (勢力ゲージ) showing the proportions of HP drained of both parties is shown on the top-left corner of the battle screen.
Battle Skill
Battle Skills (バトルスキル) are skills owned by some cards that are exclusive for use in the Everybody Battles mode.
To activate a Battle Skill, the player has to pop a designated number of Puyos that is the same color as the card. Once the requirement is completed, the Battle Skill is activated automatically with a cut-in. The remaining numbers of Puyos required to activate Battle Skills of player-side cards is shown in a counter above the card. Players cannot see Puyo Left to Battle Skill counters for the opponent's cards.
Note that each Battle Skill can only be activated once for each trace-removal. Even if the party popped enough Puyos to activate the Battle Skill twice or more, the Puyo Left to Battle Skill counters will stop at 1 just before the second activation.
Battle Format
Battle League
Battle League (リーグ戦) is the weekly ranked format of the Everybody Battles mode. Players gather League Points (リーグポイント/LP) by winning battles against COM opponents to ascend into higher leagues and rankings. A Battle League opens at 15:00 on each Wednesday and ends at 23:59 on the following Tuesdays.
In the Battle League format, players are separated into four Leagues (リーグ). Players begin in the C League initially. By completing designated conditions within one Battle League, players will become eligible for Promotion (昇格) in the next Battle League and can progress into higher Leagues. On the other hand, Demotion (降格) can also happen to S League players if they failed to upkeep a minimum ranking.
If a player's standing is currently eligible for Promotion or in danger of Demotion, a In Promotion Zone (昇格圏内) or In Demotion Zone (降格圏内) notice will be shown under their rank on the Battle League menu.
League | Promotion Condition | Demotion Condition | |
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C League Cリーグ |
Promote to ![]() Promote to ![]() |
Does not demote |
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B League Bリーグ |
Promote to ![]() |
Does not demote |
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A League Aリーグ |
Promote to ![]() |
Does not demote |
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S League Sリーグ |
Does not promote | Demote to ![]() |
Within each League, players are put into 3 Classes (クラス) (e.g. Class C3, C2 and C1 for the C League) based on the victory rate of their most recent battles. Class *1 has the highest victory rate while Class *3 has the lowest. Other than the icon shown in front of the player name in player profiles, guild member list and support list, Classes currently do not affect PvP Battle gameplay or rewards.
Weekly Individual Rankings
Individual Rankings (個人ランキング) are maintained in each League between all players across each week, beginning at 15:00 on Wednesdays and ends on the following Tuesdays (tallied until 00:05 on Wednesday). Rewards are awarded to players who obtained the highest LP totals of each League in the week.
Ranking | Rewards | ||||
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1~300 | |||||
301~1000 | |||||
1001~3000 | |||||
3001~10,000 | |||||
10,001~30,000 | |||||
30,001~50,000 | |||||
50,001~100,000 | |||||
100,001+ | None | ||||
(before 2020/12/30) | |||||
1~300 | |||||
301~1000 | |||||
1001~3000 | |||||
3001~10,000 | |||||
10,001~30,000 | |||||
30,001~50,000 | |||||
50,001~100,000 | |||||
100,001+ | None |
Ranking | Rewards | ||||
---|---|---|---|---|---|
1~300 | |||||
301~1000 | |||||
1001~3000 | |||||
3001~10,000 | |||||
10,001~30,000 | |||||
30,001~50,000 | |||||
50,001~100,000 | |||||
100,001+ | None | ||||
(before 2020/12/30) | |||||
1~300 | |||||
301~1000 | |||||
1001~3000 | |||||
3001~10,000 | |||||
10,001~30,000 | |||||
30,001~50,000 | |||||
50,001~100,000 | |||||
100,001+ | None |
Ranking | Rewards | ||||
---|---|---|---|---|---|
1~300 | |||||
301~1000 | |||||
1001~3000 | |||||
3001~10,000 | |||||
10,001~30,000 | |||||
30,001~50,000 | |||||
50,001~100,000 | |||||
100,001+ | None | ||||
(before 2020/12/30) | |||||
1~300 | |||||
301~1000 | |||||
1001~3000 | |||||
3001~10,000 | |||||
10,001~30,000 | |||||
30,001~50,000 | |||||
50,001~100,000 | |||||
100,001+ | None |
Ranking | Rewards | ||||
---|---|---|---|---|---|
1~300 | |||||
301~1000 | |||||
1001~3000 | |||||
3001~10,000 | |||||
10,001~20,000 | |||||
20,001~25,000 | None | ||||
(before 2020/12/30) | |||||
1~300 | |||||
301~1000 | |||||
1001~3000 | |||||
3001~10,000 | |||||
10,001~20,000 | |||||
20,001~25,000 | None |
Everybody Battles Cup
COM Battle
COM Battle (COMバトル)
Appointed Battle
Appointed Battle (まちあわせ)
Treasure Chest
Treasure Chest (宝箱) in the Everybody Battles mode gives rewards to players for actively participating in the Battle League or COM Battles.
One star is awarded for every group knocked out in Battle League battles or COM Battles, regardless of victory or defeat. After gathering 5 stars, players can open the Treasure Chest for one random set of rewards. The rewards lineup is better for players in higher Leagues. After each opening of the Treasure Chest, players can only resume gathering stars after a 6-hour cooldown.
- Treasure Chests
Possible Treasure Chest Contents
- Material Puyos icons represent any color chosen randomly
- Attack/Recovery/HP Pusler represent red/blue/green chosen randomly
Possible Contents | ||||
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(before 2020/12/30) | ||||
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Possible Contents | ||||
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(before 2020/12/30) | ||||
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Possible Contents | ||||
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(before 2020/12/30) | ||||
Possible Contents | ||||
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(before 2020/12/30) | ||||
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