User:Willycel123/MyCustomCategoryCategorizer
This place will store already indexed categories under further sub-categories. It's a category categorizer, because it's categorizing categories on more categories. I heard you like categories.
By the way, this is different from my equivalents list, because equivalence is on cards performing similar tasks with no "proper" indexing. This is an already properly indexed list, it's just being categorized further.
This is a work in progress.
PERSONAL NOTES: I need to rewrite this, good lord. Turns out you can put icons on stuff, so this should be more readable than fighting game combos.
PAGE NOTES: In ALL categories, Event Cards awarded for free during an event are marked with
Conditional Attack Up Categories
Category Type: Boost.
Minimum Criteria (All Categories): Active Skill inflicts Conditional Attack up.
NOTE: This categorizer does not differentiate between which cards are affected by the Active Skill. Please check the original card for details.
Color Limit
Minimum Criteria: X+ Colors attacking at the same time.
Listed: Requirement (Number), ATK Gain Multiplier (Float), Duration (Number)
2, 5, 2 | 2, 4, 2 | 3, 5, 2 | 3, 4, 2 | 3, 3.2, 1 | 3, 3, 1 | |||
---|---|---|---|---|---|---|---|---|
2, 5, 2 | 2, 4, 2 | 3, 3.2, 1 | 3, 2.5, 1 | 4, 3.5, 2 | 4, 3, 1 | |||
2, 5, 2 | 2, 4, 2 | 3, 2.8, 3 | 3, 2, 2 | 3, 3.2, 1 | 3, 3, 1 | 3, 2.5, 1 | 4, 5.5, 1 | 4, 4.5, 1 |
2, 5, 2 | 2, 4, 2 | 3, 3, 2 | 3, 5, 1 | 3, 4, 1 | ||||
2, 5, 2 | 2, 4, 2 | 3, 3, 1 | 4, 5, 2 | 4, 4, 2 |
*AS+1: Mental Support. Effect is the same regardless of rarity.
Chain Limit
Minimum Criteria: Attack when Chaining with a X+ Chain.
Listed: Requirement (Number), ATK Gain Multiplier (Float), Duration (Number)
3, 5, 2 | 3, 4, 2 |
---|---|
3, 4, 2 | 3, 3.5, 2 |
3, 5, 2 | 3, 4, 2 |
Specific Color Attacks
Minimum Criteria: Attacking with [Color] Cards
Listed: ATK Gain Multiplier (Float), Duration (Number)
Colors Required are listed on the card text (first letter only).
FP - R
|
R
|
FP - R
|
RP
|
R
|
RP
|
5, 3 | 4, 3 | 4.5, 2 | 4.2, 2 | 3.5, 2 | 3, 2 |
---|---|---|---|---|---|
FP - B
|
B
|
FP - B
|
B
| ||
5, 3 | 4, 3 | 4.5, 2 | 3.5, 2 | ||
FP - G
|
G
|
FP - G
|
G
| ||
5, 3 | 4, 3 | 4.5, 2 | 3.5, 2 | ||
FP - Y
|
Y
|
FP - Y
|
Y
| ||
5, 3 | 4, 3 | 4.5, 2 | 3.5, 2 | ||
FP - P
|
P
|
FP - P
|
P
|
P
|
P
|
5, 3 | 4, 3 | 4.5, 2 | 3.6, 2 | 3.5, 2 | 3, 2 |
Large Chain Chance Clear
Minimum Criteria: When Attacking with a solved Large Chain Chance. (Solve = Get an All Clear)
Listed: ATK Gain Multiplier (Float), Duration (Number)
5.5, 1 | 4, 1 |
---|---|
3.2, 2 | 2.5, 1 |
Same Time Puyo Clear
Minimum Criteria: When Attacking after clearing X+ Puyo at once.
Listed: Requirement (Number), ATK Gain Multiplier (Float), Duration (Number)
10, 3, 1 | 10, 2.5, 1 |
---|
Skill Attack Up Categories
Category Type: Boost.
Minimum Criteria (All Categories): Active Skill inflicts Attack Up.
Color Gains Attack
Minimum Criteria: Active Skill inflicts Attack Up to Units of [Color].
Listed: ATK Boost from Skill (float), Color(s) affected (first letter).
Turn duration is listed on the card text.
Example: 3, R
3
|
3
|
3
|
|||
3.6, R | 2.5, R | 2.2, R | 3, R | 3.5, R | 3, R |
---|---|---|---|---|---|
3
|
|||||
2.2, B | 3, B | 3.5, B | 3, B | ||
3
|
3
|
2
|
|||
3.5, G | 2.2, G | 3, G | 3, G | 3.5, G | 3, G |
3
|
1
|
1
|
|||
2.2, Y | 3, Y | 3, Y | 3, Y | 3.5, Y | 3, Y |
3
|
1
|
1
|
|||
2.2, P | 3, P | 5, P | 4, P | 3.5, P | 3, P |
Type Gains Attack
Minimum Criteria: Active Skill inflicts Attack Up to Units of [Type].
Listed: ATK Boost from Skill (float), Type(s) affected (first letter).
Turn duration is listed on the card text.
Example: 5, B
2
|
2
|
5, B | 4, B |
---|---|
2
|
2
|
5, B | 4, B |
2
|
2
|
5, B | 4, B |
2
|
2
|
5, B | 4, B |
2
|
2
|
5, B | 4, B |
Combination Gains Attack
Minimum Criteria: Active Skill inflicts Attack Up to Units with [Combination](s).
Listed: ATK Boost from Skill (float).
Please check the Card Details for the Combinations affected.
Turn duration is listed on the card text.
2
|
2
|
4 | 3.5 |
---|
Adjancent Gains Attack
Minimum Criteria: Active Skill inflicts Attack Up to Cards adjancent to Skill Card.
Listed: ATK Boost from Skill.
Turn duration is listed on the card text.
3
|
1
|
4 | 3 |
---|---|
3
|
1
|
4 | 3 |
3
|
1
|
4 | 3 |
3
|
1
|
4 | 3 |
3
|
1
|
4 | 3 |
Self Gains Attack
Minimum Criteria: Active Skill inflicts Attack Up to itself.
Listed: ATK Boost from Skill.
Turn duration is listed on the card text.
3.5 | 3 |
---|---|
3.5 | 3 |
3.5 | 3 |
3.5 | 3 |
3.5 | 3 |
Variable Power Attack Up
Minimum Criteria: Attack gain changes based on [Condition].
Positive Gain Color Count
Condition: Attack gain increases the more colors there are at the front.
Listed: Max ATK Boost possible from Skill (float), gain per color (float).
Turn duration is listed on the card text.
Example: 4.5, 0.7
2
|
1
|
EVT - 1
|
EVT - 1
|
4.5, 0.7 | 3.5, 0.5 | 2.5, 0.3 | 2.5, 0.3 |
---|---|---|---|
2
|
1
| ||
4.5, 0.7 | 3.5, 0.5 | ||
2
|
1
| ||
4.5, 0.7 | 3.5, 0.5 | ||
1
|
1
| ||
5, 0.8 | 4, 0.6 |
Upgrade Above Color Count
Condition: Attack gain increases if atleast the required number of colors are at the front.
Listed: Max ATK Boost possible from Skill (float), requirement (float).
Turn duration is listed on the card text.
Example: 4.5, 0.7
EVT - 2
|
EVT - 1
|
3.6, 5 | 3, 5 |
---|---|
2
|
2
|
4.2, 4 | 3.5, 4 |
Upgrade Below Color Count
Condition: Attack gain increases if the number of colors is lower than or equal to the requirement.
Listed: Max ATK Boost possible from Skill (float), requirement (number).
Turn duration is listed on the card text.
Example: 5.5, 3
FP - 3
|
3
|
FP - 2
|
2
|
5.5, 3 | 4.5, 3 | 5, 3 | 4, 3 |
---|---|---|---|
FP - 3
|
3
|
FP - 2
|
2
|
5.5, 3 | 4.5, 3 | 5, 3 | 4, 3 |
FP - 3
|
3
|
FP - 2
|
2
|
5.5, 3 | 4.5, 3 | 5, 3 | 4, 3 |
FP - 3
|
3
|
FP - 2
|
2
|
5.5, 3 | 4.5, 3 | 5, 3 | 4, 3 |
FP - 3
|
3
|
FP - 2
|
2
|
5.5, 3 | 4.5, 3 | 5, 3 | 4, 3 |