User:Luna/Endless Tower Guide

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Basics

Color Requirements

First and foremost, you're gonna need to use monocolor teams. Rainbow teams won't cut it past floor 20 because enemies shield all but two colors. The colors you can use are:

Red Tower: Red, Blue
Blue Tower: Blue, Green
Green Tower: Green, Red
Yellow Tower: Yellow, Purple
Purple Tower: Yellow, Purple

Bold = Highly encouraged, almost mandatory. Using the other color will make you take double damage.
Italics = Encouraged for nearly all floors. You do less damage, but also take less damage. You may want to use the opposite colors in cases where you have to do a lot of damage very quickly, such as x9F (Caballoons).

In the guide, unless otherwise specified, I will be assuming that you use the recommended colors (bold/italic).

Card Restrictions

The error message that pops up if you try to enter a tower with two or more equivalent cards.

You can't use two or more of the same card when making your team. This means no duplicates and no equivalent cards. Equivalent cards include most alts, including collabs, with a few exceptions. Exceptions include PuyoFests and the Coffee Shop Girls Series. Exceptions are also exceptions of each other, so you can bring as many as you want provided there are no exact duplicates.

Examples of allowed teams:

  • Team including one Red Amitie, one Coffee Shop Amitie, one Popping Amitie, and one Amitie
  • Team including one Prince Salde (human) and one Ocean Prince (fish)

Examples of disallowed teams:

  • Team including one ★6 Rulue and one ★7 Rulue
  • Team including one Arle and one Gugugugu Arle
  • Team including one Coffee Shop Amitie and two Red Amities

About Guide

In this guide, enemies are divided into four roles. Main boss refers to the boss present on every stage in a floor, support refers to a secondary boss present on stages 2 and 3, fodders refer to the two minor enemies on every stage of most floors, and last stage support refers to a tertiary boss present only on stage 3. Floors x0F, x5F, and x9F have some exceptions which will be detailed in their corresponding guides.

Glossary

Fisher: A card with a skill that turns Next Puyo into a desired color for a certain number of turns. The word comes from the Fisherboys Series. Other cards with this skill include Hiding Hamsters Series, Amitie ver. P4, Sandra, and MEIKO. Derivations are Gagakushi Series and Spirited Devil Series, which also spawn Chance Puyo, and Yokai Series and Cleaner Boys Series, which also reset the board.

Monocolor lead: A leader card whose boost applies only to cards of one color. Some cards, such as Great Hero Ragnus and ★7 Alt-world Travel Series have leader skill boosts that apply to cards of two colors.

Preemptive: An enemy's attack that occurs before you have a chance to attack.

Painter: A card with a skill that allows you to touch up to a certain number of Puyo to turn them into the desired color within a 10-second time limit. The most famous is the Stellar Mage Series, with others being Assistant Series and Puyo Puyo!! Touch Series. Monster Series is a variation that has no time limit, but you cannot lift your finger while tracing to transform Puyo.

PTS / Puyo to skill: The number of color puyo you need to pop before you can use a card's active skill.

Example of a team with a rainbow lead that could work for endless towers.

Rainbow lead: A leader card whose boost applies to all cards and vary depending on how many colors you have in your team, maxing out if you have all five colors (side colors count). Generally not recommended unless the team's main color is one color while the other four colors are covered by side colors.

Skyfall: Puyo that fall after your initial chain visible on the board has concluded. Depending on your skyfall puyo RNG, your 3 chain can potentially turn into an 6 chain (or even more).

Toughness: A condition in which HP stops at 1 when drained to 0 (one time only, for all applicable enemies in endless towers).

Universal lead: A leader card whose boost unconditionally applies to all cards.

General recommendations

Leaders

Generally recommended leaders:

Subs

Helpful for ALL floors:

Potentially helpful for many floors:

Others to consider: (if you have spare room)

Required for specific floors:
For floors x0 and x5, starting from floor 35:

  • Revive (Angel Series, Teddie) [Note: Revive is NOT needed if using a 3-turn mirror such as a Trapcrafter or ★7 RBG Dragon Person.]

One of:

Floor Guide

General notes/tips

  • Until floor 20, supports that do skill down only reduce puyo to skill of two cards by 4; afterwards, they reduce puyo to skill of all cards by 10
  • After floor 30, puyo to skill of all cards is multiplied by 1.5
  • After floor 40, puyo to skill of all cards is multiplied by 2
  • If you kill all but one card on a stage, depending on the enemy remaining, its attack may change to a heavy-hitting mass damage every turn or every other turn. Thus, it is recommended that you knock them out before knocking out all fodders, because fodders' attacks never change. Enemies whose attacks change:
    • All supports & almost all Last stage supports—Dragon Person, Thief Dogs, Yokai, Xiannu, Warlock, etc. (Exception: Angel)
    • On stage 4 of x0F and x5F, any enemy except Swordfighter/Original Puyo Puyo and Dark Angel. (?)
    • Stellar Mage (x3F main boss)
    • Nursery Tale (x4F main boss)

x1F: Boss!?

(1F, 11F, 21F, 31F, 41F)

Enemy skills

Enemy role Card Skills/attacks
Main boss Boss!? Series
  • Preemptive: Stronger mass attack
  • Every 3 turns: Mass attack
Support Dragon Person Series
  • Preemptive: For 2 turns*, mirrors all colors except one**
  • Every 3 turns: Single strong attack
  • Every 3 turns: For 2 turns*, mirrors all colors except one**
  • (When solo) Every 1 turn: Mass attack

* Note: Only one turn until floor 21
** For RBG, mirrors all but the strong color; for Y, all but yellow; for P, all but purple

Fodder Kobbit x2
  • Every 3 turns: Random 3 consecutive attacks
Last stage support Angel Series
  • Preemptive: Skill down
  • Every 4 turns: Single strong attack
  • Every 4 turns: Skill down
  • If any enemy knocked out: Revive one knocked out ally at full health*

* Note: Only 50% health until floor 11

Recommendations

Sample team for x1F Purple Tower. Original Puyo Puyo series are notable leaders for being monocolor and boosting recovery.

The most troublesome feature of x1F is the mirrors, making using powerful dual color cards such as Fests a big inconvenience. As long as you go mono, you don't have to worry about them. If you want to go dual (as I often do with Gagakushi despite the risks), I'd recommend only using one additional color. Be careful not to pop the side colors, but skyfall puyo often ruin things anyway. You may want to bring some recovery skills to counteract this.

Enemies hit very hard on higher floors, but they will never heal, so you'll want to bring cards that can sustainably last (high HP and decent recovery). If you find your recovery is too low to keep your cards alive, you can bring an autoheal lead (Coffee Shop Girls are amazing mono leads for towers) or a card with a recovery skill.

Specific leader recs:

  • High HP boost (3x or more).
  • Preferably not dual color. If using dual colors, autoheal leaders can help in a pinch.

Specific sub recs:

  • Monocolor card with fisher skill recommended over Gagakushi.

Recommended kill order (on high floors):

  • If mono color: Angel > Fodder > Boss!? > Dragon Person > Fodder
  • If using duals: Angel > Dragon Person > Fodder > Boss!? > Fodder

x2F: Western Monster

(2F, 12F, 22F, 32F, 42F)

Enemy skills

Additional condition: Starting from 12F, no heart boxes will spawn.

Enemy role Card Skills/attacks
Main boss Western Monster Series
  • Preemptive: Percentage mass attack (25% remaining HP)
  • Every 6 turns: Mass attack
  • Every 6 turns: Percentage mass attack (25% remaining HP)
  • (When solo) Gain Toughness
Support Thief Dogs Series
  • Preemptive: Inflict FuryFury (3 turns) on two random cards
  • Every 4 turns: Single strong attack
  • Every 4 turns: Inflict FuryFury (3 turns) on two random cards
  • (When solo) Every 2 turns: Mass attack
Fodder Koro-pok-guru Series x2
  • Every 3 turns: Random 5 consecutive attacks
Last stage support Xiannu Series
  • Preemptive: Skill down
  • Every 4 turns: Skill down
  • Every 4 turns: Mass recovery
  • (When solo) Every 2 turns: Mass attack

Recommendations

Sample team 1 for x2F Blue Tower. The Draco (Original Puyo Puyo) leader boosts recovery, aiding Otomo in healing the team.
Sample team 2 for x2F Blue Tower. The Coffee Shop Girls series heals your team some amount every turn, making the lack of heart boxes trivial if their recovery is sufficiently raised.

From 22F onward, there will be no naturally spawning heart boxes. This can be counteracted by bringing cards with recovery skills or ones that spawn heart boxes or chance puyo, preferably an auto-healing leader or cards whose skills have a low PTS and can be spammed. If going the active skill route, definitely use a Gagakushi or Fisher to charge these skills even faster, and make sure your team has decent recovery stats. Either the leader or one designated sub should be enough to suffice and bringing more than one is redundant.

Every 3 turns, Western Monster Boys alternately do percentage mass damage (25% of your cards' remaining HP) and fixed mass damage (this damage increases as you climb higher; on 42F it does around 3000 if I remember correctly). If you have sufficient healing, it shouldn't really be a problem.

Finally, the Fury condition is VERY DANGEROUS in endless towers, as it doubles damage to cards that have the condition and the floors that utilize it are some of the most heavy-hitting. Because of this I recommend taking out the Thief Dogs as soon as possible, and if any of your cards can gain a Fury ResistanceFury Shield through its Special Training Board, train it.

Specific leader recs:

  • Leaders with auto-heal or leaders that heal upon chaining, or
  • Leader that boosts recovery (to aid healing subs)

Specific sub recs:

  • A card with a recovery skill, or
  • A card that spawns chance puyo, or
  • A card that spawns heart boxes, such as Messenger of Love Series

Recommended kill order (on high floors):

  • Thief Dog > Xiannu > Western Monster > Fodder > Fodder

x3F: Stellar Mage

(3F, 13F, 23F, 33F, 43F) Enemy skills

Enemy role Card Skills/attacks
Main boss Stellar Mage Series
  • Preemptive: Turn a number of puyo into nuisance puyo (Stage 1: 2 puyo, Stage 2: 3 puyo, Stage 3: 4 puyo)
  • Every 1 turn: Turn a number of puyo into nuisance puyo
  • Nuisance penalty: If 10+ nuisance puyo on the board, colorless mass attack (??? x number of nuisance puyo)
  • (When solo) Every 1 turn: Mass attack
Support Yokai Series
  • (Stage 2 only) Preemptive: Trace capacity -1 for 3 turns
  • (Stage 3 only) Preemptive: Skill down
  • Every 4 turns: Trace capacity -1 for 3 turns
  • Every 4 turns: Mass attack
  • (When solo) Every 2 turns: Mass attack
Fodder Kobbit x2
  • Every 3 turns: Random 3 consecutive attacks
Last stage support Flower Nobility Series
  • Preemptive: All cards gain Red ShieldBlue ShieldGreen ShieldYellow ShieldPurple Shield color shields for 3 turns*
  • Every 4 turns: Mass recovery
  • Every 4 turns: All cards gain Red ShieldBlue ShieldGreen ShieldYellow ShieldPurple Shield color shields for 3 turns*
  • (When solo) Every ? turn(s): Mass attack

* Note: Only 1 turn until floor 23

Recommendations

Sample team for x3F Yellow Tower. Tooru Amuro's trace up skill makes it easier to clear nuisance puyo. Since his HP multiplier is on the low side, the presence of Yue helps by boosting the team's recovery.
The main thing to watch out for on these floors is the nuisance puyo. If you let the number get to 10 or above, the Stellar Mage will inflict a Nuisance penalty that will wipe out your team on the higher floors. Once there are a few on the board, they can get very difficult to clear since you can't trace through them. To make matters worse, Yokai reduce your trace capacity, which can make it even harder to clear nuisance puyo in time. From 23F onward, the Flower Nobility on the last stage will give all enemies 99% shields, forcing you to clear the 4 garbage per turn before being able to wipe them out with your skills.

To aid in getting rid of the garbage, +5-7 trace up makes it easier to trace around the blockage, or a board reset skill can be used in a pinch if the garbage buildup is too much. If you're skilled, a trace up leader is probably enough. You can also always bring board transform/burst skills that will clear the garbage for you. Painter skills (such as your own Stellar Mages) can clear it as well if you paint the Puyos right next to the garbage. If your team is frail, you may want to bring a healing leader or sub, since the damage from Kobbits on high floors can actually rack up pretty quickly. Other than that, just bring some cards that will quickly take out the Stellar Mage so you won't have to deal with garbage for too long.

Specific leader recs:

  • Trace up (such as ★7 Artisan Series)

Specific sub recs:

Recommended kill order (on high floors):

  • Flower Nobility > Stellar Mage > Fodder > Yokai > Fodder

x4F: Nursery Tale

(4F, 14F, 24F, 34F, 44F) Enemy skills

Additional condition: Starting from 14F, attacks negated unless 2+ colors are popped simultaneously.

Enemy role Card Skills/attacks
Main boss Nursery Tale Series
  • Preemptive: Turn 1 color of puyo into nuisance puyo
  • Every 4 turns: Mass attack
  • Every 4 turns: Nuisance penalty: Add to Puyo to skill of all cards (2 x number of nuisance puyo)*
  • Every 4 turns: Turn 1 color of puyo into nuisance puyo
  • (When solo) Every 2 turns: Mass attack

*Only (1 x number of nuisance puyo) until floor 24

Support Snow Kingdom Series
  • (Stage 2 only) Preemptive: Inflict FearFear (3 turns) on two random cards
  • (Stage 3 only) Preemptive: Inflict Attack DownAttack down 95% (3 turns) on all cards
  • Every 4 turns: Mass attack
  • Every 4 turns: Inflict FearFear (3 turns) on two random cards
  • (When solo) Every 2 turns: Mass attack
Fodder Goblin Series x2
  • Every 3 turns: Random 7 consecutive attacks
Last stage support Herbal Oil Series
  • Preemptive: Skill down
  • Every 4 turns: Trace capacity -1 for 3 turns
  • Every 4 turns: Mass attack
  • (When solo) Every 2 turns: Mass attack

x5F: Magic Swordfighter

(5F, 15F, 25F, 35F, 45F)

Enemy skills

Enemy role Card Skills/attacks (25F and below) Skills/attacks (35F and above)
(Stage 1-3) Main boss

Stage 1: Boss!? Series
Stage 2: Western Monster Series
Stage 3: Stellar Mage Series

  • Same as x1F Stage 2
  • Same as x2F Stage 2
  • Same as x3F Stage 2
(Stage 1-3) Support

Stage 1: Dragon Person Series
Stage 2: Thief Dogs Series
Stage 3: Yokai Series

  • Same as x1F Stage 2
  • Same as x2F Stage 2
  • Same as x3F Stage 2
(Stage 1 and 3) Fodder Kobbit x2
  • Every 3 turns: Random 3 consecutive attacks
(Stage 2) Fodder Koro-pok-guru Series x2
  • Every 3 turns: Random 5 consecutive attacks
(Stage 4) Main boss Magic Swordfighter Series
  • Turn 3: Nuke mass attack
  • Starting Turn 6, Every 3 turns: Mass attack
  • Turn 3: Nuke mass attack
  • Turn 6: Mass attack
  • Turn 9: Mass attack
  • Turn 12: Inflict Skill SealSkill Seal (3 turns) on all cards
  • Turn 18: Nuke mass attack
Last stage support Hell Prince Series
  • Preemptive: Inflict Attack DownAttack Down (3 turns) on all cards
  • Starting Turn 4, every 6 turns: Mass attack
  • Starting Turn 7, every 6 turns: Inflict Attack DownAttack Down (3 turns) on all cards
  • (When solo) Every ? turn(s): Mass attack
  • Preemptive: Inflict Attack DownAttack Down (3 turns) on all cards
  • Turn 4, 10: Mass attack
  • Turn 7, 15: Inflict Attack DownAttack Down (3 turns) on all cards
  • (When solo) Every ? turn(s): Mass attack
Last stage support Kunoichi Series
  • Preemptive: Skill down
  • Starting Turn 3, every 5 turns: Mass attack
  • Starting Turn 5, every 5 turns: Skill down
  • (When solo) Every ? turn(s): Mass attack
Last stage support Dark Angel Series
  • Preemptive: Inflict SealSeal (3 turns) on all cards
  • Starting Turn 2, every 4 turns: Mass attack
  • Starting Turn 4, every 4 turns: Mass attack
  • If two or more enemies knocked out: Revive one knocked out ally at full health
  • Preemptive: Inflict SealSeal (3 turns) on all cards
  • Turn 2, 6, 10, 17: Mass attack
  • Turn 4, 8, 12: Mass recovery
  • Turn 15: Inflict SealSeal (3 turns) on all cards
  • If two or more enemies knocked out: Revive one knocked out ally at full health
Last stage support Heavy Infantry Series
  • Preemptive: UndertakeUndertake attacks for all enemies (3 turns)
  • Starting Turn 4, every 6 turns: Mass attack
  • Starting Turn 7, every 6 turns: UndertakeUndertake attacks for all enemies (3 turns)
  • (When solo) Every 1 turn: Mass attack
  • Preemptive: UndertakeUndertake attacks for all enemies (3 turns)
  • Turn 4, 10: Mass attack
  • Turn 7, 15: UndertakeUndertake attacks for all enemies (3 turns)
  • (When solo) Every 1 turn: Mass attack
Last stage support Warlock Series
  • Every 3 turns: Trace capacity -2 for 3 turns*
  • Every 3 turns: Mass attack
  • (When solo) Every 2 turns: Mass attack

*Note: Only -1 until floor 25

x6F: Pathfinder

(6F, 16F, 26F, 36F, 46F)

Enemy skills

Additional condition: Starting from 26F, heart boxes inflict damage instead of healing the player's cards.

Enemy role Card Skills/attacks
Main boss Pathfinder Series
  • Preemptive: Turn 5 random Puyo into heart boxes
  • Every 6 turns: Mass attack
  • Every 6 turns: Turn all heart boxes into prism balls
  • Every 6 turns: Turn all prism balls into nuisance puyo
  • Every 6 turns: Nuisance penalty: Colorless mass attack (??? x number of nuisance puyo)
  • Every 6 turns: Turn 5 random Puyo into heart boxes
Support Heavy Infantry Series
  • Every 6 turns: UndertakeUndertake attacks for all enemies (1 turn)
  • Every 6 turns: Mass attack
  • (When solo) Every 1 turn: Mass attack
Fodder Kobbit x2
  • Every 3 turns: Random 3 consecutive attacks
Last stage support Xiannu Series
  • Preemptive: Skill down
  • Every 4 turns: Mass recovery
  • Every 4 turns: Skill down
  • (When solo) Every 2 turns: Mass attack

x7F: Pirate King

(7F, 17F, 27F, 37F, 47F)

x8F: Micron

(8F, 18F, 28F, 38F, 48F)

Enemy skills

Additional condition: Starting from 18F, every 3 turns, inflict PoisonPoison (3 turns) on all cards.

Enemy role Card Skills/attacks
(Stage 1 and 2) Main boss Micron Series
  • Preemptive: Turn bottom row(s) of board into nuisance puyo/prism ball pattern

Stage 1: Row 6 to prism balls
Stage 2: Row 5 to nuisance puyo, Row 6 to prism balls

  • Every 5 turns: Turn all prism balls into nuisance puyo
  • Every 5 turns: Nuisance penalty: Colorless mass attack (??? x number of nuisance puyo)
  • Every 5 turns: Turn bottom row(s) of board into nuisance puyo/prism ball pattern
(Stage 3) Main boss Micron Series
  • Preemptive: Turn bottom row(s) of board into nuisance puyo/prism ball pattern

Stage 3: Rows 4 & 5 to nuisance puyo, Row 6 to prism balls*

  • Every 6 turns: Mass attack
  • Every 6 turns: Turn all prism balls into nuisance puyo
  • Every 6 turns: Nuisance penalty: Colorless mass attack (??? x number of nuisance puyo)
  • Every 6 turns: Turn bottom row(s) of board into nuisance puyo/prism ball pattern

*Only Row 5 to nuisance puyo, row 6 to prism balls until floor 28

Support Warlock Series
  • Preemptive: Trace capacity -1 for 3 turns*
  • Every 4 turns: Mass attack
  • Every 4 turns: Trace capacity -1 for 3 turns*
  • (When solo) Every 2 turns: Mass attack

*Note: Only 2 turns until floor 28 (?)

Fodder Kobbit x2
  • Every 3 turns: Random 3 consecutive attacks
Last stage support Angel Series
  • Preemptive: Skill down
  • Every 4 turns: Mass attack
  • Every 4 turns: Skill down
  • If any enemy knocked out: Revive 1 enemy at full health

x9F: Caballoon

(9F, 19F, 29F, 39F, 49F)

x0F: Original Puyo Puyo

(10F, 20F, 30F, 40F, 50F)

Enemy skills

Additional condition: Starting from 20F, attacks negated unless player makes 2+ chain; Starting from 30F, attacks negated unless player makes 3+ chain.

Enemy role Card Skills/attacks (25F and below) Skills/attacks (35F and above)
(Stage 1-3) Main boss

Stage 1: Pathfinder Series
Stage 2: Pirate King Series
Stage 3: Micron Series

  • Same as x6F Stage 2
  • Same as x7F Stage 2
  • Same as x8F Stage 2
(Stage 1-3) Support

Stage 1: Heavy Infantry Series
Stage 2: Thief Dogs Series
Stage 3: Warlock Series

  • Same as x6F Stage 2
  • Same as x7F Stage 2
  • Same as x8F Stage 2
(Stage 1 and 3) Fodder Kobbit x2
  • Every 3 turns: Random 3 consecutive attacks
  • (Stage 3 only) Preemptive: Inflict PoisonPoison (3 turns) on all cards
(Stage 2) Fodder Koro-pok-guru Series x2
  • Every 3 turns: Random 5 consecutive attacks
(Stage 4) Main boss Original Puyo Puyo Series
  • Turn 3: Nuke mass attack
  • Starting Turn 6, Every 3 turns: Mass attack
  • Turn 3: Nuke mass attack
  • Turn 6: Mass attack
  • Turn 9: Mass attack
  • Turn 12: Inflict Skill SealSkill Seal (3 turns) on all cards
  • Turn 18: Nuke mass attack
Last stage support Hell Prince Series
  • Preemptive: Inflict Attack DownAttack Down (3 turns) on all cards
  • Starting Turn 4, every 6 turns: Mass attack
  • Starting Turn 7, every 6 turns: Inflict Attack DownAttack Down (3 turns) on all cards
  • (When solo) Every ? turn(s): Mass attack
  • Preemptive: Inflict Attack DownAttack Down (3 turns) on all cards
  • Turn 4, 10: Mass attack
  • Turn 7, 15: Inflict Attack DownAttack Down (3 turns) on all cards
  • (When solo) Every ? turn(s): Mass attack
Last stage support Kunoichi Series
  • Preemptive: Skill down
  • Starting Turn 3, every 5 turns: Mass attack
  • Starting Turn 5, every 5 turns: Skill down
  • (When solo) Every ? turn(s): Mass attack
Last stage support Dark Angel Series
  • Preemptive: Inflict SealSeal (3 turns) on all cards
  • Starting Turn 2, every 4 turns: Mass attack
  • Starting Turn 4, every 4 turns: Mass attack
  • If two or more enemies knocked out: Revive one knocked out ally at full health
  • Preemptive: Inflict SealSeal (3 turns) on all cards
  • Turn 2, 6, 10, 17: Mass attack
  • Turn 4, 8, 12: Mass recovery
  • Turn 15: Inflict SealSeal (3 turns) on all cards
  • If two or more enemies knocked out: Revive one knocked out ally at full health
Last stage support Heavy Infantry Series
  • Preemptive: UndertakeUndertake attacks for all enemies (3 turns)
  • Starting Turn 4, every 6 turns: Mass attack
  • Starting Turn 7, every 6 turns: UndertakeUndertake attacks for all enemies (3 turns)
  • (When solo) Every 1 turn: Mass attack
  • Preemptive: UndertakeUndertake attacks for all enemies (3 turns)
  • Turn 4, 10: Mass attack
  • Turn 7, 15: UndertakeUndertake attacks for all enemies (3 turns)
  • (When solo) Every 1 turn: Mass attack
Last stage support Warlock Series
  • Every 3 turns: Trace capacity -2 for 3 turns*
  • Every 3 turns: Mass attack
  • (When solo) Every 2 turns: Mass attack

*Note: Only -1 until floor 25