User:LePlooper/Draft:PPQ Enemy Profile Creation Guide Revamp/Actions
Table of Contents |
Let's create a new, squeaky clean profile.
{{PPQ enemyprofile|a1 |enemy11=507707 |hp11=7 million |cond11={{fury shield}}{{fear shield}}{{paralysis shield}}{{ailment cut|1}}{{turnplus cut|1}} }}
None |
Yeah, nice, but he clearly has to do something here. Which means...
YEAH, BABY, new parameter. Or parameters. They are multiple. It be the life of a template. Don't complain.
The parameter to use when adding actions is s(n1)e(n2)t(n3)
. The first number's the stage number, the second's the enemy number, and the third's the turn number. In this case he's a Stage 1 enemy, specifically the first enemy.
This is a good time to mention how the game indicates enemy actions. How it does this is by showing a pop-up containing what the enemy's going to do, along with a cool little header which either contains a summary of an already to-the-point description, or, objectively better yet, what the character themselves say. An example is shown below:
1体に攻撃! |
相手単体を攻撃 |
Translated, the header is basically saying "Attack 1 card!" (it actually literally says "Attack toward 1 unit" but that's stupid and idiotic and it still makes sense either way because that is literally what is going to happen). Below it is the very excruciatingly detailed description of what the enemy's going to throw at you, which says, in this case, "Single attack to one card." If archiving this action, this would simply be worded as "Single attack" followed by the raw damage the enemy inflicts (that is, damage that isn't influenced by Stat Modifiers, Ailments, Field Effects, just, the whole shebang, you get it?), surrounded by parentheses and colored according to, well, the damn color of the attack.
This is also a good time to mention preemptive actions. A lot of technical quests have enemies that initiate actions before the player can do anything. An enemy could inflict cards with an Ailment and all you can really do is sit there and cry (unless you have a card with a Leader Skill which grants this little guy; even then, you still need a turn to pass). Why is this a good time, you ask? Because it's represented as Turn 0 here, and thus, in this particular case:
{{PPQ enemyprofile|a2 |enemy11=507707 |hp11=7 million |cond11={{fury shield}}{{fear shield}}{{paralysis shield}}{{ailment cut|1}}{{turnplus cut|1}} |s1e1t0=Single attack ({{color|2424|purple}}) }}
Go on! Click!
Single attack (2424) |
Now this is the part where I tell you I accidentally left something out on the excuse that you learn something from it. On the hypothetical quest I was playing, I seem to have left out a second enemy!
{{PPQ enemyprofile|a3 |enemy11=507707 |hp11=7 million |cond11={{fury shield}}{{fear shield}}{{paralysis shield}}{{ailment cut|1}}{{turnplus cut|1}} |enemy12=205107 |hp12=7 million |cond12={{fury shield}}{{fear shield}}{{paralysis shield}}{{ailment cut|1}}{{turnplus cut|1}} |s1e1t0=Single attack ({{color|2424|purple}}) }}
Single attack (2424) |
None |
Well, what the hell does she do after him, exactly? Let's read.
全体に怯え! |
1ターンの間、
相手全体を怯え状態にする |
Oh, "全体" is there instead, which means all of your cards are going to be affected, but with what? Reading further, we lay our eyes on "怯え". That's an Ailment! Fear! ! One turn of it! How do you translate this to an Enemy Profile?