Category:Reverse Engineering
Jump to navigation
Jump to search
The home page for learning about Puyo Puyo Tsu's internals is Puyo Puyo Tsu/Reverse Engineering.
Pages in this category discuss the process of reverse engineering game mechanics and summarize the results of such efforts.
Pages in category "Reverse Engineering"
The following 20 pages are in this category, out of 20 total.
P
- Puyo Puyo Tsu/Debugging and Reverse Engineering Tools
- Puyo Puyo Tsu/Falling Pair Control
- Puyo Puyo Tsu/Falling Pair Spawning Process
- Puyo Puyo Tsu/Frame Data Tables
- Puyo Puyo Tsu/Free fall
- Puyo Puyo Tsu/Game Genie Codes
- Puyo Puyo Tsu/Game Options Variables
- Puyo Puyo Tsu/Gamepad Input
- Puyo Puyo Tsu/Hardware Platforms
- Puyo Puyo Tsu/Memory Allocator
- Puyo Puyo Tsu/Memory Mappings
- Puyo Puyo Tsu/Memory Structures
- Puyo Puyo Tsu/Pair Lateral Movement
- Puyo Puyo Tsu/Random Number Generator
- Puyo Puyo Tsu/Reverse Engineering
- Puyo Puyo Tsu/Reverse Engineering Process
- Puyo Puyo Tsu/Rotation, collision and push back
- Puyo Puyo Tsu/Soft Drop
- Puyo Puyo Tsu/Software Architecture
- Puyo Puyo Tsu/Upcoming Pair Randomizer