User:Pi/Teambuilding Guide
This page was made (or is being made) in hopes of helping players with teambuilding in Puyo Quest.
Useful AS Types
Click the icons to view what each condition does and which cards have them, or click the link with the condition.
- Attack Up
- Conditional Attack Up
- Consecutive Attack
- Explosive Attack
- Massification
- Attack Source Expansion
- Amplification
- Damage Up
- Fisher (Fan-made term named after the first series with the AS, the Fisherboys Series - Changes the entire next queue to one color)
- Trace Up (Increases maximum trace capacity by a certain amount)
- Ailments:
Situational
- Undertake
- Nuke (Any card that does a large attack for their AS via board transformation like with Rafisol's AS - too diverse to create detailed list)
- Turn Plus (Increases the number of turns before an enemy attacks)
- Color Shield Break
- Paint/Trace (Allows the player to place a certain amount of a color puyo or prism ball on the field)
- Color Shield
- Mirrors
- Charge (Allows affected cards to "charge" damage for a certain amount of turns, and accumulated damage gathered within those turns is then outputted at a certain rate)
- Attack Down
How to Build Good Teams
Before anything is said, there is one thing I want to get out of the way immediately:
There is no one definitive way to create a team in this game.
Many different quests call for different types of teams to be used, with some being stronger than others in certain scenarios. This guide will attempt to cover all common scenarios in which decent teams are required in the game, and how to use said teams.
How I Tend to Make Teams
The teams I tend to make focus around having certain key AS types in the front:
- Attack Up ()
- Conditional Attack up ()
- Consecution () / Damage Up ()
- Attack Source Expansion () / Amplification ()
- Trace Up () [sometimes with Fisher ()]
This is what my current green team looks like as an example:
Card | Skills | |
---|---|---|
Skill | Leader Skill | |
[★7] Showtime Hursh | Green cards and HP Type cards deal 2 consecutive attacks at 2.5× Attack for normal attacks for 2 turns (2) | Attack of green cards and HP Type cards increases to 4.5×, HP to 3.5×, and Recovery to 1.5×, and create 4 when clearing 8+ puyos at the same time |
[★7] Sparking Klug | Transform 3* → and adds 7 to trace capacity for 3 turns (same-time coefficient increases to 6×) | Not applicable |
[★7] Sunohime [[:Category:PPQ: Combination|]] | For 3 turns, transform 1* → and all cards attack with any color chains (normal attacks only) (3) | Not applicable |
[★7] Phantom Thief Madeleine [[:Category:PPQ: Combination|]] | Attack of green cards and HP Type cards increases to 4.5× for 1 turn (1), after that deals single colored attack with 10× Attack of self and inflicts 3 on the target | Not applicable |
[★7] Ryatafu [[:Category:PPQ: Combination|]] | Attack of all cards increases to 5.5× when attacking with 4+ colors at the same time for 1 turn (1) | Not applicable |
And my current purple team to show how much the teams I make can differ from each other:
Card | Skills | |
---|---|---|
Skill | Leader Skill | |
[★7] Space☆Ecolo [[:Category:PPQ: Combination|]] | For 1 turn, activate Special Rule (Puyos pop in groups of 3+) and chaining coefficient of all cards increases to 5×. Other skills cannot be activated after this skill until turn ends | Attack of all cards increases to 4.5× and HP to 3.5×, and adds 3 to trace capacity. Activate [Field Effect] Miracle Space for 3 turns at the end of enemy turn when attacking with 5 colors at the same time in only normal attacks |
Full Power: For 1 turn, activate Special Rule (Puyos pop in groups of 3+) and chaining coefficient of all cards increases to 7×. Other skills cannot be activated after this skill until turn ends | ||
[★7] Gegege no Kitaro [[:Category:PPQ: Combination|]] | Transform 5 → *, and Attack of all cards increases to 5× with any 3+ chain for 2 turns (2) | Not applicable |
[★7] Big Popoi [[:Category:PPQ: Combination|]] | All cards deal 4 consecutive attacks at 1.2× Attack for normal attacks for 2 turns (2) | Not applicable |
[★7] Flash Attack Rulue | Attack of purple cards increases to 5× for 1 turn (1) | Not applicable |
[★7] Osamu Miya & Atsumu Miya | For 2 turns, all Next Puyos become , and numbers occurring from popping to purple cards and yellow cards in only normal attacks increases to 5.5× (2 2) | Not applicable |