User:Pi/Teambuilding Guide

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This page was made (or is being made) in hopes of helping players with teambuilding in Puyo Quest.

Useful AS Types

Click the icons to view what each condition does and which cards have them, or click the link with the condition.

  • Attack Up Attack Up
  • Conditional Attack Up Conditional Attack Up
  • Consecutive Attack Consecution
  • Explosive Attack Detonation
  • Massification Massification
  • Attack Source Expansion Attack Source Expansion
  • Amplification Red AmplificationBlue AmplificationGreen AmplificationYellow AmplificationPurple Amplification
  • Damage Up Damage Taken UpDamage Dealt Up
  • Fisher (Fan-made term named after the first series with the AS, the OsaUtoNariShioWata Fisherboys Series - Changes the entire next queue to one color)
  • Trace Up (Increases maximum trace capacity by a certain amount)
  • Ailments:
  • Fury Fury
  • Fear Fear
  • Confusion Confusion
  • Paralysis Paralysis
  • Poison Poison
  • Seal Seal
  • Parasite Parasite
  • Fatigue Fatigue
  • Feigned Feigned
  • Frozen Frozen
  • Chain Seed (Transforms the board to give a large chain when the correct board elements are popped)

Situational

  • Undertake Undertake
  • Nuke Prism Ball (Any card that does a large attack for their AS via board transformation like with RafisolRafisol's AS - too diverse to create detailed list)
  • Turn Plus (Increases the number of turns before an enemy attacks)
  • Color Shield Break Red Shield WeakenBlue Shield WeakenGreen Shield WeakenYellow Shield WeakenPurple Shield Weaken
  • Paint/Trace (Allows the player to place a certain amount of a color puyo or prism ball on the field)
  • Color Shield Red ShieldBlue ShieldGreen ShieldYellow ShieldPurple Shield
  • Mirrors Red ReflectionBlue ReflectionGreen ReflectionYellow ReflectionPurple Reflection
  • Charge (Allows affected cards to "charge" damage for a certain amount of turns, and accumulated damage gathered within those turns is then outputted at a certain rate)
  • Attack Down Attack Down

How to Build Good Teams

Before anything is said, there is one thing I want to get out of the way immediately:
There is no one definitive way to create a team in this game.
Many different quests call for different types of teams to be used, with some being stronger than others in certain scenarios. This guide will attempt to cover all common scenarios in which decent teams are required in the game, and how to use said teams.

How I Tend to Make Teams

The teams I tend to make focus around having certain key AS types in the front:

  • Attack Up (Attack Up)
  • Conditional Attack up (Conditional Attack Up)
  • Consecution (Consecution) / Damage Up (Damage Taken Up)
  • Attack Source Expansion (Attack Source Expansion) / Amplification (Red AmplificationBlue AmplificationGreen AmplificationYellow AmplificationPurple Amplification)
  • Trace Up () [sometimes with Fisher (Red Next PuyoBlue Next PuyoGreen Next PuyoYellow Next PuyoPurple Next Puyo)]

This is what my current green team looks like as an example:

Card Skills
Skill Leader Skill
Showtime Hursh [★7] Showtime Hursh Green cards and HP Type cards deal 2 consecutive attacks at 2.5× Attack for normal attacks for 2 turns (Consecution2) Attack of green cards and HP Type cards increases to 4.5×, HP to 3.5×, and Recovery to 1.5×, and create Green Next Puyo4 when clearing 8+ puyos at the same time
Sparking Klug [★7] Sparking Klug Transform Green Puyo3* → Green Chance Puyo and adds 7 to trace capacity for 3 turns (same-time coefficient increases to 6×) Not applicable
Sunohime [★7] Sunohime (combin)[[:Category:PPQ: Combination|]] For 3 turns, transform Green Puyo1* → Green Chance Puyo and all cards attack with any color chains (normal attacks only) (Attack Source Expansion3) Not applicable
Phantom Thief Madeleine [★7] Phantom Thief Madeleine (combin)[[:Category:PPQ: Combination|]] Attack of green cards and HP Type cards increases to 4.5× for 1 turn (Attack Up1), after that deals single colored attack with 10× Attack of self and inflicts Confusion3 on the target Not applicable
Ryatafu [★7] Ryatafu (combin)[[:Category:PPQ: Combination|]] Attack of all cards increases to 5.5× when attacking with 4+ colors at the same time for 1 turn (Conditional Attack Up1) Not applicable

And my current purple team to show how much the teams I make can differ from each other:

Card Skills
Skill Leader Skill
Space☆Ecolo [★7] Space☆Ecolo (combin)[[:Category:PPQ: Combination|]] For 1 turn, activate Special Rule (Puyos pop in groups of 3+) and chaining coefficient of all cards increases to 5×. Other skills cannot be activated after this skill until turn ends Attack of all cards increases to 4.5× and HP to 3.5×, and adds 3 to trace capacity. Activate [Field Effect] Miracle Space for 3 turns at the end of enemy turn when attacking with 5 colors at the same time in only normal attacks
Full Power: For 1 turn, activate Special Rule (Puyos pop in groups of 3+) and chaining coefficient of all cards increases to 7×. Other skills cannot be activated after this skill until turn ends
Gegege no Kitaro [★7] Gegege no Kitaro (combin)[[:Category:PPQ: Combination|]] Transform Purple Puyo5 → Purple Chance Puyo*, and Attack of all cards increases to 5× with any 3+ chain for 2 turns (Conditional Attack Up2) Not applicable
Big Popoi [★7] Big Popoi (combin)[[:Category:PPQ: Combination|]] All cards deal 4 consecutive attacks at 1.2× Attack for normal attacks for 2 turns (Consecution2) Not applicable
Flash Attack Rulue [★7] Flash Attack Rulue Attack of purple cards increases to 5× for 1 turn (Attack Up1) Not applicable
Osamu Miya & Atsumu Miya [★7] Osamu Miya & Atsumu Miya For 2 turns, all Next Puyos become Purple Next Puyo, and numbers occurring from popping Purple PuyoYellow Puyo to purple cards and yellow cards in only normal attacks increases to 5.5× (Purple Amplification2 Yellow Amplification2) Not applicable