Template:Game Sales

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Table notes:

  • Use the {{usually|number}} template for sales above 10,000,000
  • Use the {{exempt|number}} template for sales between 1,000,000 - 10,000,000
  • Use the {{yes|number}} template for sales between 500,000 - 1,000,000
  • Use the {{maybe|number}} template for sales between 400,000 - 500,000
  • Use the {{no|number}} template for sales below 400,000

See the note below for more details

Please help update the table with new data. Don't forget to update the source.

Number of total game sales
Game Release Date (earliest) Sales (Copies Sold) Citation(s) Date of Citation(s)
Puyo Puyo Fever 2 November 24, 2005 Around 120,000 Source 1 Source 2 August 31st, 2024
Puyo Puyo 15th Anniversary December 14, 2006 649,869 Source May 1, 2013
Puyo Puyo 7 July 30, 2009 493,196 Source May 1, 2013
Puyo Puyo!! 20th Anniversary July 14, 2011 325,832 Source May 1, 2013
Puyo Puyo!! Quest April 24, 2013 At least 26,000,000 Source February 28, 2022
Puyo Puyo!! Quest Arcade November 7, 2013 At least 1,500,000 Source July 11, 2016
Puyo Puyo Tetris February 6, 2014 Over 1,400,000 Source November 19, 2020
Puyo Puyo Chronicle December 8, 2016 21,451* Source July 22, 2021
Puyo Puyo eSports/Champions October 25, 2018
Puyo Puyo Tetris 2 December 8, 2020 500,000-600,000ª Source July 22, 2021

* Physical sales only (excludes digital sales)

Note: 400,000 is generally considered to be the minimum amount for a mass-market game to be considered "successful" in Japan.