Template:Game Sales
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Table notes:
- Use the {{usually|number}} template for sales above 10,000,000
- Use the {{exempt|number}} template for sales between 1,000,000 - 10,000,000
- Use the {{yes|number}} template for sales between 500,000 - 1,000,000
- Use the {{maybe|number}} template for sales between 400,000 - 500,000
- Use the {{no|number}} template for sales below 400,000
See the note below for more details
Please help update the table with new data. Don't forget to update the source.
Game | Release Date (earliest) | Sales (Copies Sold) | Citation(s) | Date of Citation(s) |
---|---|---|---|---|
Puyo Puyo Fever 2 | November 24, 2005 | Around 120,000 | Source 1 Source 2 | August 31st, 2024 |
Puyo Puyo 15th Anniversary | December 14, 2006 | 649,869 | Source | May 1, 2013 |
Puyo Puyo 7 | July 30, 2009 | 493,196 | Source | May 1, 2013 |
Puyo Puyo!! 20th Anniversary | July 14, 2011 | 325,832 | Source | May 1, 2013 |
Puyo Puyo!! Quest | April 24, 2013 | At least 26,000,000 | Source | February 28, 2022 |
Puyo Puyo!! Quest Arcade | November 7, 2013 | At least 1,500,000 | Source | July 11, 2016 |
Puyo Puyo Tetris | February 6, 2014 | Over 1,400,000 | Source | November 19, 2020 |
Puyo Puyo Chronicle | December 8, 2016 | No numerical estimate, but confirmed poor salesª | Source | July 22, 2021 |
Puyo Puyo eSports/Champions | October 25, 2018 | |||
Puyo Puyo Tetris 2 | December 8, 2020 | 500,000-600,000ᵇ | Source | July 22, 2021 |
Note: 400,000 is generally considered to be the minimum amount for a mass-market game to be considered "successful" in Japan.
See footnotes: | ||||
ª From the interview:
(If you are searching for this excerpt in the interview, copy only the first or second paragraph, but not both.) ᵇ Total sales derived from ([Puyo Puyo Tetris 1&2 (over 2 million)] - [Puyo Puyo Tetris 1]) |