Super attack

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Basic field of Puyo Puyo~n. The number of super attacks the player has built up is indicated by "SP" at the bottom of the screen, along with the icons.
Ruipanko! Arle using her super attack.
...which the game simply calls "Arle Shield," in complete English.
Arle's super attack in action, which prevents Garbage Puyos from falling for 15 seconds.

Super attacks are a feature that has first appeared and is prominently featured in Puyo Puyo~n. They can allow things such as preventing Garbage Puyos from falling for a certain period of time, eliminating all Garbage Puyos, eliminating all Puyos of a certain color, and etc. In the console versions, Super Attacks are specific to the character, while in Pocket Puyo Puyo~n they are independent and can be freely selected.

Building up super attacks

Super attacks are charged by simply making chains. How much you gain is dependent on how many super attacks you have already earned. The more super attacks you have earned, the longer it will take for you to build up another one.

Puyo Puyo~n super attacks

Puyo Puyo~n super attacks are entirely character-specific. They are noted on their respective characters' pages.

Yon supers that remove Puyo interact with All Clears in a way that changes with the version being played. In the Dreamcast version, they can cause All Clears on their own, but this is not the case in either the PlayStation or Nintendo 64 versions. In those, at least a 2 Chain is required before the All Clear is considered valid.

Pocket Puyo Puyo~n super attacks

Most of Pocket Puyo Puyo~n's super attacks are tied to specific AI characters, and must be unlocked for player use. The player is given temporary access to a character's super attack after defeating them in Story. On the other hand, a super attack is permanently unlocked for all modes by raising its character's defeat percentage to 100% or higher in Challenge or getting a specific message after a battle with a defeat rate of 100% and higher in the same mode. Six non-character-specific powers are also unlocked through Challenge mode.

Wall blocks, after being placed, remain suspended in midair. All Iron Puyo and wall blocks can be erased from the player's field by simultaneously clearing 6 Puyo.

  • 00-None: No effect.
  • 01-Nuisance Barrier: A wall is built across the player's entire top row. Garbage Puyos can still drop into the hidden row.
  • 02-Hard Shield: A wall is built across columns 2,3, and 4 on the player's top row. Garbage Puyos can still drop into the hidden row.
  • 03-Banish: Up to 18 Garbage Puyos are removed from the player's field. The bottom of the field seems to be prioritized.
  • 04-Diet: The highest two Garbage Puyos in each of the player's columns are erased.
  • 05-Sympathy: All of the player's non-connected Puyos change into a single random color.
  • 06-Dark Slash: A random row in the opponent's field is changed to six Iron Puyos.
  • 07-Jammer Wall: A 1x2 wall is placed at a random location on the opponent's field; it is capable over overwriting any placed Puyo.
  • 08-Slash: A random row in the opponent's field is occupied by six Garbage Puyos.
  • 09-Neo Slash: A random row in the opponent's field is occupied by six Hard Puyos.
  • 10-Please Kaa-kun: Carbuncle drops onto the field and walks across some of the player's Puyos. Every Puyo that he visits changes to a single color.
  • 11-Come BIG Puyo: The player receives a Giant Puyo that, upon being placed, squashes everything below it.
  • 12-Nuisance Drop: The opponent receives 6 Garbage Puyos.
  • 13-Hard Drop: The opponent receives 6 Hard Puyos.
  • 14-Iron Drop: The opponent receives 6 Iron Puyos.
  • 15-Transfer: The top three color Puyos of each of the player's columns are sent to the opponent. Any Garbage Puyos above the third-highest color Puyos of each column is erased.
  • 16-Iron Bomb: For a short while, the opponent will receive both Garbage Puyos and Iron Puyos as garbage, though they will receive less garbage overall.
  • 17-Wall Bomb: For a short while, the opponent's garbage will consist of Sun Puyos and wall blocks. They will receive less garbage overall.
  • 18-Bone's Curse: For a short while, the opponent cannot rotate their Puyos.
  • 19-Slowdown: For a short while, the opponent cannot manually drop their Puyos.
  • 20-Straight: A random row in the player's field is changed to six Puyos of the same, randomly-chosen color.
  • 21-Line Clear: A random row in the player's field is cleared. Notably, the game treats this as if it were a normal chain.
  • 22-Thunder: A random column in the player's field is changed to 12 Puyos of the same, randomly-chosen color.
  • 23-Vertical Clear: A random column in the player's field is cleared. Notably, the game treats this as if it were a normal chain.
  • 24-Color Coat: The highest two Garbage Puyos in each of the player's columns change into a single, randomly-chosen color.
  • 25-Freeze: All of the opponent's Garbage Puyos become Hard Puyos.
  • 26-Build Up: The opponent's bottom three rows become walls.
  • 27-Wildcard: All of the player's Garbage Puyos change into random colors.
  • 28-Great Transfer: The top five color Puyos of each of the player's columns are sent to the opponent. Any Garbage Puyos above the fifth-highest color Puyos of each column is erased.

Puyo Puyo Box super attacks

Super attacks reappear in Puyo Puyo Box. In this game, the player is allowed to choose which super attack they would like to use for the match. Each Yon opponent in Rally mode is assigned a super attack that they will always choose.

  • Slash: All Puyos in one of the opponent's rows change to Garbage Puyos.
  • Neo Slash: All Puyos in one of the opponent's rows change to Hard Puyos.
  • Break: All Puyos in the opponent's shortest column change to Garbage Puyos.
  • Neo Break: All Puyos in the opponent's tallest column change to Garbage Puyos.
  • Freeze: All of the opponent's Garbage Puyos become Hard Puyo.
  • Solitude: All of the opponent's non-connected Puyos become Garbage Puyos.
  • Pinpoint: Both players receive a single Garbage Puyo in the column that contained the activating player's "pivot" Puyo.
  • Solar Ray: Both players receive a single Sun Puyo in the column that contained the activating player's "pivot" Puyo.
  • Strike: The opponent receives 6 Garbage Puyos.
  • Double Strike: The opponent receives 12 Nuisance Puyos.
  • Hard Strike: The opponent receives 6 Hard Puyos.
  • Teleport: The top three Puyos of each of the player's columns are sent to the opponent.
  • Transfer: The top two color Puyos of each of the player's columns are sent to the opponent. Any Garbage Puyos above the second-highest color Puyos of each column is erased.
  • Neo Transfer: The top four color Puyos of each of the player's columns are sent to the opponent. Any Garbage Puyos above the fourth-highest color Puyos of each column is erased.
  • Barrier: Garbage Puyos do not fall into the player's field for 5 seconds.
  • Hyper Barrier: Garbage Puyos do not fall into the player's field for 20 seconds.
  • Resist: For the next 10 pairs, the player will only receive 1 Garbage Puyo at a time.
  • Split: Erase all of the player's Puyos in the middle two columns.
  • Slice: Erase every odd row of the player's Puyos, with the bottom-most row counting as Row 1.
  • Healing: Remove the top 5 Garbage Puyos from each of the player's columns.
  • Sweep: Remove all of the player's Garbage Puyos.
  • Cut: Erase everything above the player's bottom four rows.
  • Wildcard: All of the player's Garbage Puyos change into random colors.
  • Sympathy: All of the player's non-connected Puyos change into a single random color.
  • Thunder: All Puyos in the column that contained the player's "pivot" Puyo changes to a single random color.
  • Parallel Wave: Two of the player's rows are chosen at random. The Puyos in each chosen row changes into a single random color.
  • Triple Wave: Three of the player's rows are chosen at random. The Puyos in each chosen row changes into a single random color.